PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING

The batik industry in Indonesia is still predominantly characterized by manual production. The process of batik making is believed to carry risks such as a hunched body position, bent neck, and repetitive movements that can lead to musculoskeletal disorders in both the short and long term. Sangga...

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Main Author: Ardhia Diva Vikanaswari, Made
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/79670
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:79670
spelling id-itb.:796702024-01-15T08:21:46ZPERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING Ardhia Diva Vikanaswari, Made Indonesia Final Project batik, design thinking, RULA, UEQ INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/79670 The batik industry in Indonesia is still predominantly characterized by manual production. The process of batik making is believed to carry risks such as a hunched body position, bent neck, and repetitive movements that can lead to musculoskeletal disorders in both the short and long term. Sanggar Batik Katura received a RULA score of 6 for the mengisen dan menembok workstations, indicating a high level of risk that requires immediate corrective action. This research aims to propose a design for a workstation that can reduce ergonomic risks for artisans during the batik production process. The research employs the design thinking method to create a workstation that aligns with the needs of the workers, following the stages of empathize, define, ideate, prototype, and test. The empathize stage involves observation, interviews, and persona development. In the define stage, problems are categorized using an affinity diagram, and worker needs are determined. The ideate stage involves generating alternative solutions and selecting alternatives using concept screening and concept scoring. The prototype stage includes designing drawings and physical prototypes. Finally, the test stage involves scenario testing, Rapid Upper Limb Assessment (RULA) testing, and user experience testing for workers using the proposed waxing and dyeing workstations. The results of the RULA testing show a significant decrease in RULA scores for the existing mengisen dan menembok workstations compared to the proposed ones, as indicated by the Wilcoxon test. The User Experience Questionnaire (UOQ) testing indicates positive evaluations and a good category for all aspects except for clarity. Scenario testing involving five workers and nine scenarios reveals that two scenarios, scenario 2 (due to the worker tilting the chair and stool) and scenario 9 (due to the worker dyeing at a slower pace than usual), have percentages below 70%. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The batik industry in Indonesia is still predominantly characterized by manual production. The process of batik making is believed to carry risks such as a hunched body position, bent neck, and repetitive movements that can lead to musculoskeletal disorders in both the short and long term. Sanggar Batik Katura received a RULA score of 6 for the mengisen dan menembok workstations, indicating a high level of risk that requires immediate corrective action. This research aims to propose a design for a workstation that can reduce ergonomic risks for artisans during the batik production process. The research employs the design thinking method to create a workstation that aligns with the needs of the workers, following the stages of empathize, define, ideate, prototype, and test. The empathize stage involves observation, interviews, and persona development. In the define stage, problems are categorized using an affinity diagram, and worker needs are determined. The ideate stage involves generating alternative solutions and selecting alternatives using concept screening and concept scoring. The prototype stage includes designing drawings and physical prototypes. Finally, the test stage involves scenario testing, Rapid Upper Limb Assessment (RULA) testing, and user experience testing for workers using the proposed waxing and dyeing workstations. The results of the RULA testing show a significant decrease in RULA scores for the existing mengisen dan menembok workstations compared to the proposed ones, as indicated by the Wilcoxon test. The User Experience Questionnaire (UOQ) testing indicates positive evaluations and a good category for all aspects except for clarity. Scenario testing involving five workers and nine scenarios reveals that two scenarios, scenario 2 (due to the worker tilting the chair and stool) and scenario 9 (due to the worker dyeing at a slower pace than usual), have percentages below 70%.
format Final Project
author Ardhia Diva Vikanaswari, Made
spellingShingle Ardhia Diva Vikanaswari, Made
PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
author_facet Ardhia Diva Vikanaswari, Made
author_sort Ardhia Diva Vikanaswari, Made
title PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
title_short PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
title_full PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
title_fullStr PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
title_full_unstemmed PERBAIKAN STASIUN KERJA DI BATIK KATURA MENGGUNAKAN METODE DESIGN THINKING
title_sort perbaikan stasiun kerja di batik katura menggunakan metode design thinking
url https://digilib.itb.ac.id/gdl/view/79670
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