DESIGN, PLAY, PROCURE : A BUSINESS STRATEGY PROPOSAL FOR UNLEASHING GAMIFICATION’S POTENTIAL TO RESHAPE THE INTERIOR DESIGN BUSINESS MODEL AND FACILITATE DIRECT INTERIOR FURNISHING PROCUREMENT – A CASE STUDY OF WSA CONSTRUCTION + PLANNING

The global furniture industry is undergoing rapid digitization. However, consumer readiness for adopting gamified solutions in Indonesia remains uncertain, necessitating a nuanced examination of market dynamics surrounding a pioneering gamified platform for interior design services and furnitu...

وصف كامل

محفوظ في:
التفاصيل البيبلوغرافية
المؤلف الرئيسي: Sally Saputra, Augustine
التنسيق: Theses
اللغة:Indonesia
الوصول للمادة أونلاين:https://digilib.itb.ac.id/gdl/view/79875
الوسوم: إضافة وسم
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