REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI

The purpose of this study is to investigate the Reconnected Access Memory Museum: Post New Order Edition (RAMM:PNOE) as a virtual museum that uses the Minecraft online game platform in the development of an art space. A qualitative approach was used for this investigation. Utilizing art sociology ba...

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Bibliographic Details
Main Author: Kai, Kayla
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/80329
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Institution: Institut Teknologi Bandung
Language: Indonesia
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Summary:The purpose of this study is to investigate the Reconnected Access Memory Museum: Post New Order Edition (RAMM:PNOE) as a virtual museum that uses the Minecraft online game platform in the development of an art space. A qualitative approach was used for this investigation. Utilizing art sociology based on the concept of Hans van Maanen, who established a system in the art world thatconsists of four primary components: production, distribution, reception, andcontextualization. The significant entertainment value of Minecraft poses a challenge since it could reduce RAMM:PNOE's educational value, putting users in a challenging position to choose between experiencing fun and ensuring education. The objects on display have a high degree of abstraction, making it challenging for spectators to comprehend and appreciate the artworks. Marketing appealed to a variety of demographics, but visitor segmentation between art fans and gaming fans was an obstacle. As a virtual museum, RAMM:PNOE has certain technological requirements, which may hinder accessibility for some socioeconomic groups. The game's use of virtual spaces offers opportunity to enhance narrative value despite these difficulties. RAMM:PNOE, by going beyond physical constraints, protects controversial archives without the constraints of a conventional museum. RAMM:PNOE poses as a real example of how the integration of art and technology, in a virtual space can revolutionize and innovate art spaces.