REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI
The purpose of this study is to investigate the Reconnected Access Memory Museum: Post New Order Edition (RAMM:PNOE) as a virtual museum that uses the Minecraft online game platform in the development of an art space. A qualitative approach was used for this investigation. Utilizing art sociology ba...
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id-itb.:803292024-01-22T10:17:33ZREPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI Kai, Kayla Indonesia Final Project Virtual Museum, Reconnected Access Memory Museum, Development of Art Spaces. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/80329 The purpose of this study is to investigate the Reconnected Access Memory Museum: Post New Order Edition (RAMM:PNOE) as a virtual museum that uses the Minecraft online game platform in the development of an art space. A qualitative approach was used for this investigation. Utilizing art sociology based on the concept of Hans van Maanen, who established a system in the art world thatconsists of four primary components: production, distribution, reception, andcontextualization. The significant entertainment value of Minecraft poses a challenge since it could reduce RAMM:PNOE's educational value, putting users in a challenging position to choose between experiencing fun and ensuring education. The objects on display have a high degree of abstraction, making it challenging for spectators to comprehend and appreciate the artworks. Marketing appealed to a variety of demographics, but visitor segmentation between art fans and gaming fans was an obstacle. As a virtual museum, RAMM:PNOE has certain technological requirements, which may hinder accessibility for some socioeconomic groups. The game's use of virtual spaces offers opportunity to enhance narrative value despite these difficulties. RAMM:PNOE, by going beyond physical constraints, protects controversial archives without the constraints of a conventional museum. RAMM:PNOE poses as a real example of how the integration of art and technology, in a virtual space can revolutionize and innovate art spaces. text |
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The purpose of this study is to investigate the Reconnected Access Memory Museum: Post New Order Edition (RAMM:PNOE) as a virtual museum that uses the Minecraft online game platform in the development of an art space. A qualitative approach was used for this investigation. Utilizing art sociology based on the concept of Hans van Maanen, who established a system in the art world thatconsists of four primary components: production, distribution, reception, andcontextualization. The significant entertainment value of Minecraft poses a challenge since it could reduce RAMM:PNOE's educational value, putting users in a challenging position to choose between experiencing fun and ensuring education. The objects on display have a high degree of abstraction, making it challenging for spectators to comprehend and appreciate the artworks. Marketing appealed to a variety of demographics, but visitor segmentation between art fans and gaming fans was an obstacle. As a virtual museum, RAMM:PNOE has certain technological requirements, which may hinder accessibility for some socioeconomic groups. The game's use of virtual spaces offers opportunity to enhance narrative value despite these difficulties. RAMM:PNOE, by going beyond physical constraints, protects controversial archives without the constraints of a conventional museum. RAMM:PNOE poses as a real example of how the integration of art and technology, in a virtual space can revolutionize and innovate art spaces. |
format |
Final Project |
author |
Kai, Kayla |
spellingShingle |
Kai, Kayla REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
author_facet |
Kai, Kayla |
author_sort |
Kai, Kayla |
title |
REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
title_short |
REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
title_full |
REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
title_fullStr |
REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
title_full_unstemmed |
REPRESENTATION OF THE ART SPACE IN THE RECONNECTED ACCESS MEMORY MUSEUM BY RIYAN KRESNANDI |
title_sort |
representation of the art space in the reconnected access memory museum by riyan kresnandi |
url |
https://digilib.itb.ac.id/gdl/view/80329 |
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1822281586003935232 |