PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING

Information system is a system that can help companies to obtain and manage data so as to produce information to help make decisions based on the information obtained. ELS Academy is a basketball academy that improves athlete skills based on athlete performance. ELS Academy has a problem in deter...

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Main Author: Sukmanurahmat Budiardjo, Fadhil
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/80981
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:80981
spelling id-itb.:809812024-03-18T08:03:45ZPERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING Sukmanurahmat Budiardjo, Fadhil Indonesia Final Project Information system design, Prototyping, Usability testing INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/80981 Information system is a system that can help companies to obtain and manage data so as to produce information to help make decisions based on the information obtained. ELS Academy is a basketball academy that improves athlete skills based on athlete performance. ELS Academy has a problem in determining an inaccurate training strategy, so that it can result in less than optimal training given to athletes. This research aims to design information systems and interfaces that can help determine training strategies based on athlete performance while practicing. This research uses two methods, such as Prototyping and Usability Testing. The Prototyping method is used for iterative information design which includes identifying an end user's business requirements, developing business system prototypes, revising the prototypes to better meet end-user requirements, and using and maintaining the accepted business system. Usability testing method is used to measure the extent to which a system can be used by users so that it can achieve certain goals. Usability testing is carried out to internal companies by measuring effectiveness using success rate, efficiency using average time on task, and user satisfaction using The System Usability Scale questionnaire. Based on the information system design and usability testing that has been done, the results of the ELS Academy information system design are validated and verified against the identification of needs and system improvement objectives of ELS Academy. Based on the measurement of effectiveness, efficiency, and user satisfaction, the ELS Academy information system that has been designed can function effectively, efficiently, and provide user satisfaction with a SUS questionnaire score of 70.5 out of 100 which has room for improvement to increase user satisfaction. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Information system is a system that can help companies to obtain and manage data so as to produce information to help make decisions based on the information obtained. ELS Academy is a basketball academy that improves athlete skills based on athlete performance. ELS Academy has a problem in determining an inaccurate training strategy, so that it can result in less than optimal training given to athletes. This research aims to design information systems and interfaces that can help determine training strategies based on athlete performance while practicing. This research uses two methods, such as Prototyping and Usability Testing. The Prototyping method is used for iterative information design which includes identifying an end user's business requirements, developing business system prototypes, revising the prototypes to better meet end-user requirements, and using and maintaining the accepted business system. Usability testing method is used to measure the extent to which a system can be used by users so that it can achieve certain goals. Usability testing is carried out to internal companies by measuring effectiveness using success rate, efficiency using average time on task, and user satisfaction using The System Usability Scale questionnaire. Based on the information system design and usability testing that has been done, the results of the ELS Academy information system design are validated and verified against the identification of needs and system improvement objectives of ELS Academy. Based on the measurement of effectiveness, efficiency, and user satisfaction, the ELS Academy information system that has been designed can function effectively, efficiently, and provide user satisfaction with a SUS questionnaire score of 70.5 out of 100 which has room for improvement to increase user satisfaction.
format Final Project
author Sukmanurahmat Budiardjo, Fadhil
spellingShingle Sukmanurahmat Budiardjo, Fadhil
PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
author_facet Sukmanurahmat Budiardjo, Fadhil
author_sort Sukmanurahmat Budiardjo, Fadhil
title PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
title_short PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
title_full PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
title_fullStr PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
title_full_unstemmed PERANCANGAN SISTEM INFORMASI DAN INTERFACE UNTUK MEMBANTU PENENTUAN STRATEGI LATIHAN DI ELS ACADEMY MENGGUNAKAN METODE PROTOTYPING DAN USABILITY TESTING
title_sort perancangan sistem informasi dan interface untuk membantu penentuan strategi latihan di els academy menggunakan metode prototyping dan usability testing
url https://digilib.itb.ac.id/gdl/view/80981
_version_ 1822997067314757632