INTERACTION DESIGN OF NO-CODE PAYMENT LINK PRODUCT IMPROVEMENT ON DOKU MERCHANT DASHBOARD USING USER CENTERED DESIGN APROACH
The current condition of the digital economy in Indonesia reflects rapid development in recent years. One of the financial technology companies that plays an important role in advancing the digital economy in Indonesia is DOKU. Payment link, one of DOKU's products, is a product used by busin...
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/81639 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The current condition of the digital economy in Indonesia reflects rapid
development in recent years. One of the financial technology companies that plays
an important role in advancing the digital economy in Indonesia is DOKU.
Payment link, one of DOKU's products, is a product used by business entities to
create a link that allows customers to make online payments using various
available payment methods. However, based on the analysis revealed in the
DOKU company's Payment Link Competitive Analysis document, it appears that
DOKU Payment Link has a number of quite significant functionality gaps when
compared to competing products. This final project aims to produce an interaction
design to improve the no-code payment link product on the DOKU Merchant
Dashboard that can meet user needs. The methodology used in this final project is
user-centered design (UCD) with the international standard ISO 9241-210:2010.
The final result of this final project is a high-fidelity DOKU Payment Link
prototype with additional new functionality (Multiple Payment, Customize
Payment Link, Open Amount, Simple Amount, Gather/Collect Customer Details,
Predefined Template, Split Amount, Adjustable Quantity, Partial Payment,
Attachments) as well as improving the interaction design of existing functionality
by paying attention to the principles of usability heuristics and UI guidelines which
have been tested in two iterations. Based on the evaluation results of the last
iteration, it was found that the interaction design met usability goals because
overall usability was quite good with SUS worth 67.5 out of a scale of 100 (OK,
grade C) and SEQ worth 3.66 out of a scale of 5 (tends to be easy); having good
utility with a satisfaction rate of 79.4%; effective to use with a task completion rate
of 100% (with direct success of 96.88%) and a decreased number of errors from
the results of the first evaluation of interaction design; efficient to use with avg
time to complete per task which also decreased by 22.79% from the results of the
first evaluation of interaction design. The improved interaction design also meets
user experience goals because it is helpful with IMI: value/usefulness worth 5.2 on
a scale of 7 and experiencing flow with an immediate success rate of 96.88%. |
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