APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION

The game OMORI, released by Omocat in December 2020, is a psychological horror-surrealist role-playing game that addresses sensitive topics such as suicide, grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma. The level design in OMORI takes players through Whitespa...

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Bibliographic Details
Main Author: Alifia Fatin, Naritsa
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/81969
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:The game OMORI, released by Omocat in December 2020, is a psychological horror-surrealist role-playing game that addresses sensitive topics such as suicide, grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma. The level design in OMORI takes players through Whitespace, Headspace, and Blackspace, which represent isolation, nostalgia, and trauma, forming a cycle of escapism. In psychology, escapism is defined as the attempt to avoid reality, which only serves to reinforce anxiety. Color plays a crucial role in this game as it influences emotions and cognition, with the use of black and white, pastels, and neon colors to represent the main character's psychological states. According to Barthes (2006), fashion is a means of self-expression that can convey nonverbal messages. Therefore, the game OMORI can be translated into a fashion collection, especially with streetwear, as it is closely linked to pop culture, utilizing visual elements such as shape, color, and texture through techniques like dye-painting, patchwork, applique, and embroidery to depict the freedom from the cycle of escapism.