APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION
The game OMORI, released by Omocat in December 2020, is a psychological horror-surrealist role-playing game that addresses sensitive topics such as suicide, grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma. The level design in OMORI takes players through Whitespa...
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Main Author: | |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/81969 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | The game OMORI, released by Omocat in December 2020, is a psychological
horror-surrealist role-playing game that addresses sensitive topics such as suicide,
grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma.
The level design in OMORI takes players through Whitespace, Headspace, and
Blackspace, which represent isolation, nostalgia, and trauma, forming a cycle of
escapism. In psychology, escapism is defined as the attempt to avoid reality, which
only serves to reinforce anxiety. Color plays a crucial role in this game as it
influences emotions and cognition, with the use of black and white, pastels, and
neon colors to represent the main character's psychological states. According to
Barthes (2006), fashion is a means of self-expression that can convey nonverbal
messages. Therefore, the game OMORI can be translated into a fashion collection,
especially with streetwear, as it is closely linked to pop culture, utilizing visual
elements such as shape, color, and texture through techniques like dye-painting,
patchwork, applique, and embroidery to depict the freedom from the cycle of
escapism. |
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