APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION
The game OMORI, released by Omocat in December 2020, is a psychological horror-surrealist role-playing game that addresses sensitive topics such as suicide, grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma. The level design in OMORI takes players through Whitespa...
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id-itb.:819692024-07-05T10:32:43ZAPPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION Alifia Fatin, Naritsa Indonesia Final Project escapism, fashion collection, OMORI game, streetwear, surface design, visual elements INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/81969 The game OMORI, released by Omocat in December 2020, is a psychological horror-surrealist role-playing game that addresses sensitive topics such as suicide, grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma. The level design in OMORI takes players through Whitespace, Headspace, and Blackspace, which represent isolation, nostalgia, and trauma, forming a cycle of escapism. In psychology, escapism is defined as the attempt to avoid reality, which only serves to reinforce anxiety. Color plays a crucial role in this game as it influences emotions and cognition, with the use of black and white, pastels, and neon colors to represent the main character's psychological states. According to Barthes (2006), fashion is a means of self-expression that can convey nonverbal messages. Therefore, the game OMORI can be translated into a fashion collection, especially with streetwear, as it is closely linked to pop culture, utilizing visual elements such as shape, color, and texture through techniques like dye-painting, patchwork, applique, and embroidery to depict the freedom from the cycle of escapism. text |
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Institut Teknologi Bandung |
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Institut Teknologi Bandung Library |
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Indonesia Indonesia |
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Institut Teknologi Bandung |
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Indonesia |
description |
The game OMORI, released by Omocat in December 2020, is a psychological
horror-surrealist role-playing game that addresses sensitive topics such as suicide,
grief, death, depression, guilt, self-hatred, and ways to overcome fear and trauma.
The level design in OMORI takes players through Whitespace, Headspace, and
Blackspace, which represent isolation, nostalgia, and trauma, forming a cycle of
escapism. In psychology, escapism is defined as the attempt to avoid reality, which
only serves to reinforce anxiety. Color plays a crucial role in this game as it
influences emotions and cognition, with the use of black and white, pastels, and
neon colors to represent the main character's psychological states. According to
Barthes (2006), fashion is a means of self-expression that can convey nonverbal
messages. Therefore, the game OMORI can be translated into a fashion collection,
especially with streetwear, as it is closely linked to pop culture, utilizing visual
elements such as shape, color, and texture through techniques like dye-painting,
patchwork, applique, and embroidery to depict the freedom from the cycle of
escapism. |
format |
Final Project |
author |
Alifia Fatin, Naritsa |
spellingShingle |
Alifia Fatin, Naritsa APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
author_facet |
Alifia Fatin, Naritsa |
author_sort |
Alifia Fatin, Naritsa |
title |
APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
title_short |
APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
title_full |
APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
title_fullStr |
APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
title_full_unstemmed |
APPLICATION OF VISUAL ELEMENTS AND NARRATIVE OF THE GAME OMORI AS INSPIRATION FOR FASHION COLLECTION |
title_sort |
application of visual elements and narrative of the game omori as inspiration for fashion collection |
url |
https://digilib.itb.ac.id/gdl/view/81969 |
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