PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN

Indonesia has many ancient relics scattered around as a logical consequence of the many kingdoms on the island of Java leaving a historical and cultural heritage, one of which is the Borobudur temple. The temple has three distinctive visual representations in the form of 1212 decorative reliefs a...

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Bibliographic Details
Main Author: Zhafira Nasution, Anisa
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/83495
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Institution: Institut Teknologi Bandung
Language: Indonesia
Description
Summary:Indonesia has many ancient relics scattered around as a logical consequence of the many kingdoms on the island of Java leaving a historical and cultural heritage, one of which is the Borobudur temple. The temple has three distinctive visual representations in the form of 1212 decorative reliefs and 1460 narrative reliefs as a form of culture built from ideas (idealized human concepts), activities (self-reflection and achievement), and artifacts (relief visual narrative texts) created by past communities to be passed down from generation to generation. The Karmawibhangga relief is a relief that is not widely known to many people because it is located under the foot of candi Borobudur, and only four panels are visible on the southeast side of the temple. This fact causes the disconnection of the Karmawibhangga relief story so that many tourists do not know and cannot fully enjoy the stories behind the relief, and therefore media is needed to convey the stories behind the Karmawibhangga relief. Virtual Reality (VR) is one of the visual media that is capable to re-telling stories in a way that is interesting and easily accepted by the wider community, especially teenagers. This design targets the Borobudur tourists, particularly teenagers aged 14 to 21 years. The theory of visual language is used in this design as a tool for the writer to interpret and creating stories under the elements in the Karmawibhangga relief. The VR technology can provide an immersive experience to its users so that the relief story can be interesting and easily understood by teenagers. Therefore, this design aims to introduce the story of Karmawibhangga reliefs about the nature of life to Borobudur tourists, especially teenagers through interactive Virtual Reality media.