PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN

Indonesia has many ancient relics scattered around as a logical consequence of the many kingdoms on the island of Java leaving a historical and cultural heritage, one of which is the Borobudur temple. The temple has three distinctive visual representations in the form of 1212 decorative reliefs a...

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Main Author: Zhafira Nasution, Anisa
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/83495
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:83495
spelling id-itb.:834952024-08-12T07:37:09ZPERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN Zhafira Nasution, Anisa Indonesia Final Project Borobudur Temple, Karmawibhangga Relief, Visual Language, Virtual Reality, Teenager INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/83495 Indonesia has many ancient relics scattered around as a logical consequence of the many kingdoms on the island of Java leaving a historical and cultural heritage, one of which is the Borobudur temple. The temple has three distinctive visual representations in the form of 1212 decorative reliefs and 1460 narrative reliefs as a form of culture built from ideas (idealized human concepts), activities (self-reflection and achievement), and artifacts (relief visual narrative texts) created by past communities to be passed down from generation to generation. The Karmawibhangga relief is a relief that is not widely known to many people because it is located under the foot of candi Borobudur, and only four panels are visible on the southeast side of the temple. This fact causes the disconnection of the Karmawibhangga relief story so that many tourists do not know and cannot fully enjoy the stories behind the relief, and therefore media is needed to convey the stories behind the Karmawibhangga relief. Virtual Reality (VR) is one of the visual media that is capable to re-telling stories in a way that is interesting and easily accepted by the wider community, especially teenagers. This design targets the Borobudur tourists, particularly teenagers aged 14 to 21 years. The theory of visual language is used in this design as a tool for the writer to interpret and creating stories under the elements in the Karmawibhangga relief. The VR technology can provide an immersive experience to its users so that the relief story can be interesting and easily understood by teenagers. Therefore, this design aims to introduce the story of Karmawibhangga reliefs about the nature of life to Borobudur tourists, especially teenagers through interactive Virtual Reality media. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description Indonesia has many ancient relics scattered around as a logical consequence of the many kingdoms on the island of Java leaving a historical and cultural heritage, one of which is the Borobudur temple. The temple has three distinctive visual representations in the form of 1212 decorative reliefs and 1460 narrative reliefs as a form of culture built from ideas (idealized human concepts), activities (self-reflection and achievement), and artifacts (relief visual narrative texts) created by past communities to be passed down from generation to generation. The Karmawibhangga relief is a relief that is not widely known to many people because it is located under the foot of candi Borobudur, and only four panels are visible on the southeast side of the temple. This fact causes the disconnection of the Karmawibhangga relief story so that many tourists do not know and cannot fully enjoy the stories behind the relief, and therefore media is needed to convey the stories behind the Karmawibhangga relief. Virtual Reality (VR) is one of the visual media that is capable to re-telling stories in a way that is interesting and easily accepted by the wider community, especially teenagers. This design targets the Borobudur tourists, particularly teenagers aged 14 to 21 years. The theory of visual language is used in this design as a tool for the writer to interpret and creating stories under the elements in the Karmawibhangga relief. The VR technology can provide an immersive experience to its users so that the relief story can be interesting and easily understood by teenagers. Therefore, this design aims to introduce the story of Karmawibhangga reliefs about the nature of life to Borobudur tourists, especially teenagers through interactive Virtual Reality media.
format Final Project
author Zhafira Nasution, Anisa
spellingShingle Zhafira Nasution, Anisa
PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
author_facet Zhafira Nasution, Anisa
author_sort Zhafira Nasution, Anisa
title PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
title_short PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
title_full PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
title_fullStr PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
title_full_unstemmed PERANCANGAN ANIMASI VIRTUAL REALITY SEBAGAI UPAYA REKONTEKSTUALISASI PESAN CERITA PADA RELIEF KARMAWIBHANGGA CANDI BOROBUDUR UNTUK REMAJA USIA 14-21 TAHUN
title_sort perancangan animasi virtual reality sebagai upaya rekontekstualisasi pesan cerita pada relief karmawibhangga candi borobudur untuk remaja usia 14-21 tahun
url https://digilib.itb.ac.id/gdl/view/83495
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