VOID EXPLORING VIRTUAL REALITY THROUGH LIMINAL SPACE
“Void” is a Virtual Reality simulation work based on a tour simulator made with the aim of conveying the author's ideas about perspective while representing the threshold room or liminal space. In everyday life, humans interact with various spaces, both indoors and outdoors, especially publi...
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Main Author: | |
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Format: | Final Project |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/83754 |
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Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Summary: | “Void” is a Virtual Reality simulation work based on a tour simulator made with the aim of
conveying the author's ideas about perspective while representing the threshold room or
liminal space. In everyday life, humans interact with various spaces, both indoors and
outdoors, especially public spaces. However, there are moments when these spaces become
quiet, the phenomenon of empty spaces during the pandemic, where the function of public
spaces comes to a halt with the decline in human activity. In particular, public spaces that were
previously bustling with gathered human activity, when that activity disappears, often result in
a confusion of unfamiliar situations. The confusion led the author to feel two simultaneous
situations, namely anxiety and sadness for the lost human existence. The situation evokes the
author's reflection on the confusing identity. The phenomenon then inspired the author to
realize that liminal space can be applied to the dualism between the material and immaterial.
By realizing the “hidden world”, it presents spaces that connect physical reality with the
invisible emotional and psychological dimensions. The author sees that this phenomenon is
still inherent and unavoidable, where the disorienting conditions left during the pandemic are
still felt today.
The title of the work “Void” was chosen to represent the author's idea of emptiness and feelings
of confusion that arise from the absence of purpose or meaning in life. The author often brings
up these thoughts, especially when in a lonely room, without existential humans in it, becoming
truly individual. The author in this work elaborates on the idea and processes the scope with a
study of simulation in Virtual Reality as a new media art and the value of interactivity in it.
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