EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR

The toy market is experiencing consistent growth with a shift towards educational options that blend entertainment and learning. Recently, there has been increased emphasis on STEM skills. Despite market expansion, the educational toy market is still developing, especially in Indonesia, where the ad...

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Main Author: Febe Hotmida, Qiraina
Format: Final Project
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/84091
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:84091
spelling id-itb.:840912024-08-14T08:09:40ZEXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR Febe Hotmida, Qiraina Indonesia Final Project Educational Toys, STEM Education, Toy Market, Consumer Needs, House of Quality, Product Development, Indonesia INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/84091 The toy market is experiencing consistent growth with a shift towards educational options that blend entertainment and learning. Recently, there has been increased emphasis on STEM skills. Despite market expansion, the educational toy market is still developing, especially in Indonesia, where the adoption of STEM toys is low. Safeur aims to meet the needs of millennial parents by creating STEM toys that combine construction sets with educational value. Safeur has undergone various stages of development before launching the product in February 2024. Despite extensive promotion and online presence, initial sales were only five products, indicating a mismatch between product features and market needs based on customer feedback. This research aims to explore customer needs and wants for educational toys and determine the features that should be included in Safeur's educational toy sets according to the House of Quality framework. A qualitative approach with single case study is used, conducting interviews with Safeur's customers and customer personas. The interview results are analyzed using the House of Quality framework to develop new educational toys for Safeur. The findings highlight the need for interactive learning features, visual appeal, and effective information delivery. Insights from this research are expected to inform strategic product development for educational toys in Indonesia. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The toy market is experiencing consistent growth with a shift towards educational options that blend entertainment and learning. Recently, there has been increased emphasis on STEM skills. Despite market expansion, the educational toy market is still developing, especially in Indonesia, where the adoption of STEM toys is low. Safeur aims to meet the needs of millennial parents by creating STEM toys that combine construction sets with educational value. Safeur has undergone various stages of development before launching the product in February 2024. Despite extensive promotion and online presence, initial sales were only five products, indicating a mismatch between product features and market needs based on customer feedback. This research aims to explore customer needs and wants for educational toys and determine the features that should be included in Safeur's educational toy sets according to the House of Quality framework. A qualitative approach with single case study is used, conducting interviews with Safeur's customers and customer personas. The interview results are analyzed using the House of Quality framework to develop new educational toys for Safeur. The findings highlight the need for interactive learning features, visual appeal, and effective information delivery. Insights from this research are expected to inform strategic product development for educational toys in Indonesia.
format Final Project
author Febe Hotmida, Qiraina
spellingShingle Febe Hotmida, Qiraina
EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
author_facet Febe Hotmida, Qiraina
author_sort Febe Hotmida, Qiraina
title EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
title_short EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
title_full EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
title_fullStr EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
title_full_unstemmed EXPLORING CUSTOMER NEEDS TO DEVELOP NEW EDUCATIONAL TOYS USING THE HOUSE OF QUALITY FRAMEWORK: A CASE OF SAFEUR
title_sort exploring customer needs to develop new educational toys using the house of quality framework: a case of safeur
url https://digilib.itb.ac.id/gdl/view/84091
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