MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS

The golden age period is a crucial phase in child development, characterized by rapid cognitive development. Research indicates that 50% of a child's cognitive development occurs between the ages of 0-4 years. Environmental factors play a significant role, and preschool education institution...

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Main Author: Eka Arifandhi, Lukman
Format: Theses
Language:Indonesia
Online Access:https://digilib.itb.ac.id/gdl/view/84841
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Institution: Institut Teknologi Bandung
Language: Indonesia
id id-itb.:84841
spelling id-itb.:848412024-08-18T23:32:17ZMOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS Eka Arifandhi, Lukman Indonesia Theses Game-Based Learning (GBL), Dynamic Difficulty Adjustment (DDA), Facial Emotion Recognition (FER), Preschool Education. INSTITUT TEKNOLOGI BANDUNG https://digilib.itb.ac.id/gdl/view/84841 The golden age period is a crucial phase in child development, characterized by rapid cognitive development. Research indicates that 50% of a child's cognitive development occurs between the ages of 0-4 years. Environmental factors play a significant role, and preschool education institutions can optimize this development. However, many preschool education have yet to achieve optimal educational goals due to teacher-centered teaching methods and a lack of innovative learning media, leading to low student motivation. Innovation in early childhood education, such as the implementation of technology, has become a necessary solution. Game-Based Learning (GBL), which utilizes game technology for learning, has been proven to increase children's motivation and abilities. Therefore, this study aims to develop an Android and iOS-based learning application called Tiny Town, which uses Dynamic Difficulty Adjustment (DDA) based on Facial Emotion Recognition (FER) to create an enjoyable and interactive learning experience for young children. An evaluation was conducted through a field test on 60 preschool children aged 3-6 years, divided into two groups: with and without DDA. Analysis of learning outcomes involved paired sample tests, independent sample tests, and N-Gain tests. The evaluation results showed a significant difference between pretest and posttest scores (Asymp. Sig. 0.000), but no significant difference in posttest results between the two groups (Asymp. Sig. 0.636). In the paired sample, the N-Gain test showed an effectiveness level of the application in improving basic skills of 57.5% in the group without DDA and 60.6% in the group with DDA, suggesting that the developed learning application is quite effective in supporting the learning of preschool children aged 3-6 years. text
institution Institut Teknologi Bandung
building Institut Teknologi Bandung Library
continent Asia
country Indonesia
Indonesia
content_provider Institut Teknologi Bandung
collection Digital ITB
language Indonesia
description The golden age period is a crucial phase in child development, characterized by rapid cognitive development. Research indicates that 50% of a child's cognitive development occurs between the ages of 0-4 years. Environmental factors play a significant role, and preschool education institutions can optimize this development. However, many preschool education have yet to achieve optimal educational goals due to teacher-centered teaching methods and a lack of innovative learning media, leading to low student motivation. Innovation in early childhood education, such as the implementation of technology, has become a necessary solution. Game-Based Learning (GBL), which utilizes game technology for learning, has been proven to increase children's motivation and abilities. Therefore, this study aims to develop an Android and iOS-based learning application called Tiny Town, which uses Dynamic Difficulty Adjustment (DDA) based on Facial Emotion Recognition (FER) to create an enjoyable and interactive learning experience for young children. An evaluation was conducted through a field test on 60 preschool children aged 3-6 years, divided into two groups: with and without DDA. Analysis of learning outcomes involved paired sample tests, independent sample tests, and N-Gain tests. The evaluation results showed a significant difference between pretest and posttest scores (Asymp. Sig. 0.000), but no significant difference in posttest results between the two groups (Asymp. Sig. 0.636). In the paired sample, the N-Gain test showed an effectiveness level of the application in improving basic skills of 57.5% in the group without DDA and 60.6% in the group with DDA, suggesting that the developed learning application is quite effective in supporting the learning of preschool children aged 3-6 years.
format Theses
author Eka Arifandhi, Lukman
spellingShingle Eka Arifandhi, Lukman
MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
author_facet Eka Arifandhi, Lukman
author_sort Eka Arifandhi, Lukman
title MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
title_short MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
title_full MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
title_fullStr MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
title_full_unstemmed MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
title_sort mobile game-based learning with dynamic difficulty adjustment using facial emotion recognition to enhance preschoolers' learning motivation and fundamental skills age 3-6 years
url https://digilib.itb.ac.id/gdl/view/84841
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