MOBILE GAME-BASED LEARNING WITH DYNAMIC DIFFICULTY ADJUSTMENT USING FACIAL EMOTION RECOGNITION TO ENHANCE PRESCHOOLERS' LEARNING MOTIVATION AND FUNDAMENTAL SKILLS AGE 3-6 YEARS
The golden age period is a crucial phase in child development, characterized by rapid cognitive development. Research indicates that 50% of a child's cognitive development occurs between the ages of 0-4 years. Environmental factors play a significant role, and preschool education institution...
Saved in:
Main Author: | Eka Arifandhi, Lukman |
---|---|
Format: | Theses |
Language: | Indonesia |
Online Access: | https://digilib.itb.ac.id/gdl/view/84841 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Institut Teknologi Bandung |
Language: | Indonesia |
Similar Items
-
DIFFICULTY DYNAMIZATION IN SERIOUS GAME USING DYNAMIC DIFFICULTY ADJUSTMENT TO ENHANCE LEARNING OUTCOME
by: Putri, Atina -
Robust representation and recognition of facial emotions using extreme sparse learning
by: Li, Jun, et al.
Published: (2015) -
Emotion Recognition on Selected Facial Landmarks Using Supervised Learning Algorithms
by: Baculo, Maria Jeseca C., et al.
Published: (2019) -
FACIAL RECOGNITION WITH MACHINE LEARNING
by: JANS (NIM: 10114073), FRITZ -
The effects of androstadienone, a human pheromone, on facial emotional responses, facial emotion recognition and gender recognition
by: FOO YONG ZHI
Published: (2012)