CONSUMPTION PATTERN IN DOTA 2 TRADE CENTER INDONESIA: A VIRTUAL ETHNOGRAPHY STUDY

The concept of freemium game has been applied in recent years due to the result of intense competition in the online game industry. Consequently, game developers and publishers are having their own way to convince players to use their money on virtual items inside the game. As the best Multiplayer O...

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Bibliographic Details
Main Author: ADAM AFIF MOLL, 121211233032
Format: Theses and Dissertations NonPeerReviewed
Language:English
Indonesian
Published: 2016
Subjects:
Online Access:http://repository.unair.ac.id/56753/1/ABSTRACT.pdf
http://repository.unair.ac.id/56753/13/FS.%20BE.%2081-16%20Mol%20c-min.pdf
http://repository.unair.ac.id/56753/
http://lib.unair.ac.id
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Institution: Universitas Airlangga
Language: English
Indonesian