CONSUMPTION PATTERN IN DOTA 2 TRADE CENTER INDONESIA: A VIRTUAL ETHNOGRAPHY STUDY
The concept of freemium game has been applied in recent years due to the result of intense competition in the online game industry. Consequently, game developers and publishers are having their own way to convince players to use their money on virtual items inside the game. As the best Multiplayer O...
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Main Author: | ADAM AFIF MOLL, 121211233032 |
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Format: | Theses and Dissertations NonPeerReviewed |
Language: | English Indonesian |
Published: |
2016
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Subjects: | |
Online Access: | http://repository.unair.ac.id/56753/1/ABSTRACT.pdf http://repository.unair.ac.id/56753/13/FS.%20BE.%2081-16%20Mol%20c-min.pdf http://repository.unair.ac.id/56753/ http://lib.unair.ac.id |
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Institution: | Universitas Airlangga |
Language: | English Indonesian |
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