HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA

Introduction: Adolescents with internet addiction tend to have low achievement motivation. they just play online games to become addicted. This research was aimed to Analyze the relationship between game addiction with achievement motivation in adolescents aged 15-20 years on the Ploso Baru, Tamb...

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Main Author: MUHAMMAD DAUD AL ABROR, NIM.131311133080
Format: Theses and Dissertations NonPeerReviewed
Language:Indonesian
Indonesian
Published: 2017
Subjects:
Online Access:http://repository.unair.ac.id/74772/1/FKP%20N%20135_18%20Abr%20h%20ABSTRAK.pdf
http://repository.unair.ac.id/74772/2/FKP%20N%20135_18%20Abr%20h.pdf
http://repository.unair.ac.id/74772/
http://lib.unair.ac.id
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Institution: Universitas Airlangga
Language: Indonesian
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spelling id-langga.747722018-10-16T16:36:09Z http://repository.unair.ac.id/74772/ HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA MUHAMMAD DAUD AL ABROR, NIM.131311133080 BF501-504.3 Motivation HQ793-799.2 Youth. Adolescents. Teenagers T10.5-11.9 Communication of technical information Introduction: Adolescents with internet addiction tend to have low achievement motivation. they just play online games to become addicted. This research was aimed to Analyze the relationship between game addiction with achievement motivation in adolescents aged 15-20 years on the Ploso Baru, Tambak sari, Surabaya. Methods: Research uses correlation study, a study that discusses the degree of correlaty between variables, The target population of this study was teenagers aged 15-20 years who play online games 50 people. The questionnaire contains questions about online games addiction as much as 27 and achievement motivation as much as 25, The sampling technique used for this study was the total sampling technique in which the entire large population is reachable for use as a sample. Results: Spearman rank test showed that there was no correlaty online games addiction and achievement motivation, the sig. p= 0,108 (>0,05) and Spearman correlation value of 0,230. Discussion: It can be concluded that the addiction of online games is not correlated with achievement motivation in adolescents. 2017-09-05 Thesis NonPeerReviewed text id http://repository.unair.ac.id/74772/1/FKP%20N%20135_18%20Abr%20h%20ABSTRAK.pdf text id http://repository.unair.ac.id/74772/2/FKP%20N%20135_18%20Abr%20h.pdf MUHAMMAD DAUD AL ABROR, NIM.131311133080 (2017) HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA. Skripsi thesis, Universitas Airlangga. http://lib.unair.ac.id
institution Universitas Airlangga
building Universitas Airlangga Library
country Indonesia
collection UNAIR Repository
language Indonesian
Indonesian
topic BF501-504.3 Motivation
HQ793-799.2 Youth. Adolescents. Teenagers
T10.5-11.9 Communication of technical information
spellingShingle BF501-504.3 Motivation
HQ793-799.2 Youth. Adolescents. Teenagers
T10.5-11.9 Communication of technical information
MUHAMMAD DAUD AL ABROR, NIM.131311133080
HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
description Introduction: Adolescents with internet addiction tend to have low achievement motivation. they just play online games to become addicted. This research was aimed to Analyze the relationship between game addiction with achievement motivation in adolescents aged 15-20 years on the Ploso Baru, Tambak sari, Surabaya. Methods: Research uses correlation study, a study that discusses the degree of correlaty between variables, The target population of this study was teenagers aged 15-20 years who play online games 50 people. The questionnaire contains questions about online games addiction as much as 27 and achievement motivation as much as 25, The sampling technique used for this study was the total sampling technique in which the entire large population is reachable for use as a sample. Results: Spearman rank test showed that there was no correlaty online games addiction and achievement motivation, the sig. p= 0,108 (>0,05) and Spearman correlation value of 0,230. Discussion: It can be concluded that the addiction of online games is not correlated with achievement motivation in adolescents.
format Theses and Dissertations
NonPeerReviewed
author MUHAMMAD DAUD AL ABROR, NIM.131311133080
author_facet MUHAMMAD DAUD AL ABROR, NIM.131311133080
author_sort MUHAMMAD DAUD AL ABROR, NIM.131311133080
title HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
title_short HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
title_full HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
title_fullStr HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
title_full_unstemmed HUBUNGAN KECANDUAN GAME ONLINE DENGAN MOTIVASI BERPRESTASI PADA REMAJA USIA 15-20 TAHUN DI PLOSO BARU SURABAYA
title_sort hubungan kecanduan game online dengan motivasi berprestasi pada remaja usia 15-20 tahun di ploso baru surabaya
publishDate 2017
url http://repository.unair.ac.id/74772/1/FKP%20N%20135_18%20Abr%20h%20ABSTRAK.pdf
http://repository.unair.ac.id/74772/2/FKP%20N%20135_18%20Abr%20h.pdf
http://repository.unair.ac.id/74772/
http://lib.unair.ac.id
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