HEROIC ACT IN VIDEO GAME: A RECEPTION ANALYSIS ON SURABAYA'S GRAND THEFT AUTO V PLAYERS
Video game nowadays is not only for entertainment, but also consists of an interesting narrative to further entertain its player. Grand Theft Auto V by Rockstar Game is the latest installment of the series. They are featuring three characters portrayed as a criminal. It is later revealed that these...
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Format: | Theses and Dissertations NonPeerReviewed |
Language: | English English |
Published: |
2019
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Online Access: | https://repository.unair.ac.id/83694/1/DERRYL%20HARISTIANTO-121411231099-SKRIPSI%20-%20ABSTRAK.pdf https://repository.unair.ac.id/83694/2/DERRYL%20HARISTIANTO-121411231099-SKRIPSI%20-%20FULLTEXT_2.pdf https://repository.unair.ac.id/83694/ http://lib.unair.ac.id |
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Institution: | Universitas Airlangga |
Language: | English English |
Summary: | Video game nowadays is not only for entertainment, but also consists of an interesting narrative to further entertain its player. Grand Theft Auto V by Rockstar Game is the latest installment of the series. They are featuring three characters portrayed as a criminal. It is later revealed that these characters have heroic act coded within its narrative. Thus, as media, audiences have a role to play for interpreting meaning from text. This study use Reception Analysis by Stuart Hall to finds how the player perceives the protagonists in this video game. The writer conducts an interview to Grand Theft Auto V players. Purposive sampling is used to determine eligible participants to ensure the best possible outcome. This study reveals that the audienceperceives the characters in Grand Theft Auto V as a hero rather than a common criminal. |
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