Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review

E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Ga...

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Main Authors: Hamdi, Lazuardi Fatahilah, Hantono, Bimo Sunarfri, Permanasari, Adhistya Erna
Format: Conference or Workshop Item PeerReviewed
Language:English
Published: 2022
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Online Access:https://repository.ugm.ac.id/278974/1/Gamification_Methods_of_Game-Based_Learning_Applications_in_Medical_Competence_A_Systematic_Literature_Review.pdf
https://repository.ugm.ac.id/278974/
https://ieeexplore.ieee.org/document/9944535
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Institution: Universitas Gadjah Mada
Language: English
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spelling id-ugm-repo.2789742023-10-25T01:57:27Z https://repository.ugm.ac.id/278974/ Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review Hamdi, Lazuardi Fatahilah Hantono, Bimo Sunarfri Permanasari, Adhistya Erna Biomedical Engineering Medical Devices Interdisciplinary Engineering Interdisciplinary Engineering not elsewhere classified Engineering E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Gamification can be implemented by turning the whole learning process into a game by using game elements such as badges, points, levels, and leaderboards in non-game settings to encourage the desired behavior and achievement goals. This study aims to find the implementation of Game-Based Learning Applications in Medical Competence. Using electronic search, we found 5 papers using a mobile application, 2 papers using a desktop application, 10 papers using virtual reality, 5 papers using a web application, and 2 Miscellaneous. All of the papers have environment or media and game-elements to apply gamification. All paper said that gamification can enhance medical competence, but just 7 papers said gamification can increase user attention and motivation and 3 papers said gamification can make user feel challenging and interesting. However, this paper proposes a different way to implement gamification elements. This study shows that gamification is a suitable learning method for medical personnel to improve their knowledge and increase motivation, attention, learning process, and learning outcomes. 2022-07-27 Conference or Workshop Item PeerReviewed application/pdf en https://repository.ugm.ac.id/278974/1/Gamification_Methods_of_Game-Based_Learning_Applications_in_Medical_Competence_A_Systematic_Literature_Review.pdf Hamdi, Lazuardi Fatahilah and Hantono, Bimo Sunarfri and Permanasari, Adhistya Erna (2022) Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review. In: 2022 International Symposium on Information Technology and Digital Innovation (ISITDI), 27-28 July 2022. https://ieeexplore.ieee.org/document/9944535
institution Universitas Gadjah Mada
building UGM Library
continent Asia
country Indonesia
Indonesia
content_provider UGM Library
collection Repository Civitas UGM
language English
topic Biomedical Engineering
Medical Devices
Interdisciplinary Engineering
Interdisciplinary Engineering not elsewhere classified
Engineering
spellingShingle Biomedical Engineering
Medical Devices
Interdisciplinary Engineering
Interdisciplinary Engineering not elsewhere classified
Engineering
Hamdi, Lazuardi Fatahilah
Hantono, Bimo Sunarfri
Permanasari, Adhistya Erna
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
description E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Gamification can be implemented by turning the whole learning process into a game by using game elements such as badges, points, levels, and leaderboards in non-game settings to encourage the desired behavior and achievement goals. This study aims to find the implementation of Game-Based Learning Applications in Medical Competence. Using electronic search, we found 5 papers using a mobile application, 2 papers using a desktop application, 10 papers using virtual reality, 5 papers using a web application, and 2 Miscellaneous. All of the papers have environment or media and game-elements to apply gamification. All paper said that gamification can enhance medical competence, but just 7 papers said gamification can increase user attention and motivation and 3 papers said gamification can make user feel challenging and interesting. However, this paper proposes a different way to implement gamification elements. This study shows that gamification is a suitable learning method for medical personnel to improve their knowledge and increase motivation, attention, learning process, and learning outcomes.
format Conference or Workshop Item
PeerReviewed
author Hamdi, Lazuardi Fatahilah
Hantono, Bimo Sunarfri
Permanasari, Adhistya Erna
author_facet Hamdi, Lazuardi Fatahilah
Hantono, Bimo Sunarfri
Permanasari, Adhistya Erna
author_sort Hamdi, Lazuardi Fatahilah
title Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
title_short Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
title_full Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
title_fullStr Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
title_full_unstemmed Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
title_sort gamification methods of game-based learning applications in medical competence: a systematic literature review
publishDate 2022
url https://repository.ugm.ac.id/278974/1/Gamification_Methods_of_Game-Based_Learning_Applications_in_Medical_Competence_A_Systematic_Literature_Review.pdf
https://repository.ugm.ac.id/278974/
https://ieeexplore.ieee.org/document/9944535
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