Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review
E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Ga...
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id-ugm-repo.2789742023-10-25T01:57:27Z https://repository.ugm.ac.id/278974/ Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review Hamdi, Lazuardi Fatahilah Hantono, Bimo Sunarfri Permanasari, Adhistya Erna Biomedical Engineering Medical Devices Interdisciplinary Engineering Interdisciplinary Engineering not elsewhere classified Engineering E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Gamification can be implemented by turning the whole learning process into a game by using game elements such as badges, points, levels, and leaderboards in non-game settings to encourage the desired behavior and achievement goals. This study aims to find the implementation of Game-Based Learning Applications in Medical Competence. Using electronic search, we found 5 papers using a mobile application, 2 papers using a desktop application, 10 papers using virtual reality, 5 papers using a web application, and 2 Miscellaneous. All of the papers have environment or media and game-elements to apply gamification. All paper said that gamification can enhance medical competence, but just 7 papers said gamification can increase user attention and motivation and 3 papers said gamification can make user feel challenging and interesting. However, this paper proposes a different way to implement gamification elements. This study shows that gamification is a suitable learning method for medical personnel to improve their knowledge and increase motivation, attention, learning process, and learning outcomes. 2022-07-27 Conference or Workshop Item PeerReviewed application/pdf en https://repository.ugm.ac.id/278974/1/Gamification_Methods_of_Game-Based_Learning_Applications_in_Medical_Competence_A_Systematic_Literature_Review.pdf Hamdi, Lazuardi Fatahilah and Hantono, Bimo Sunarfri and Permanasari, Adhistya Erna (2022) Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review. In: 2022 International Symposium on Information Technology and Digital Innovation (ISITDI), 27-28 July 2022. https://ieeexplore.ieee.org/document/9944535 |
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Biomedical Engineering Medical Devices Interdisciplinary Engineering Interdisciplinary Engineering not elsewhere classified Engineering Hamdi, Lazuardi Fatahilah Hantono, Bimo Sunarfri Permanasari, Adhistya Erna Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
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E-learning implementation can overcome many problems of learning process such as distance, time, and cost. For example, in companies, e-learning can increase the knowledge of employee. E-learning also can be used to improve skills for medical personnel that are important in health care education. Gamification can be implemented by turning the whole learning process into a game by using game elements such as badges, points, levels, and leaderboards in non-game settings to encourage the desired behavior and achievement goals. This study aims to find the implementation of Game-Based Learning Applications in Medical Competence. Using electronic search, we found 5 papers using a mobile application, 2 papers using a desktop application, 10 papers using virtual reality, 5 papers using a web application, and 2 Miscellaneous. All of the papers have environment or media and game-elements to apply gamification. All paper said that gamification can enhance medical competence, but just 7 papers said gamification can increase user attention and motivation and 3 papers said gamification can make user feel challenging and interesting. However, this paper proposes a different way to implement gamification elements. This study shows that gamification is a suitable learning method for medical personnel to improve their knowledge and increase motivation, attention, learning process, and learning outcomes. |
format |
Conference or Workshop Item PeerReviewed |
author |
Hamdi, Lazuardi Fatahilah Hantono, Bimo Sunarfri Permanasari, Adhistya Erna |
author_facet |
Hamdi, Lazuardi Fatahilah Hantono, Bimo Sunarfri Permanasari, Adhistya Erna |
author_sort |
Hamdi, Lazuardi Fatahilah |
title |
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
title_short |
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
title_full |
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
title_fullStr |
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
title_full_unstemmed |
Gamification Methods of Game-Based Learning Applications in Medical Competence: A Systematic Literature Review |
title_sort |
gamification methods of game-based learning applications in medical competence: a systematic literature review |
publishDate |
2022 |
url |
https://repository.ugm.ac.id/278974/1/Gamification_Methods_of_Game-Based_Learning_Applications_in_Medical_Competence_A_Systematic_Literature_Review.pdf https://repository.ugm.ac.id/278974/ https://ieeexplore.ieee.org/document/9944535 |
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