FaceSnap: Game-based Courseware as a Learning Tool for Children with Social Impairment

Nowadays, computer games have been seen not just as a form of entertainment but also as a source of education. Gaming has been viewed as a way of making education fun and is able to engage children in the learning process longer. Games do not only help normal children but also children with disab...

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Bibliographic Details
Main Author: Zulkarnain, Nur Zareen
Format: Final Year Project
Language:English
Published: Universiti Teknologi PETRONAS 2011
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Online Access:http://utpedia.utp.edu.my/10463/1/2011%20-%20Facesnap%20-%20Game-Based%20Courseware%20as%20a%20Learning%20Tool%20For%20Children%20with%20Social%20Impairment.pdf
http://utpedia.utp.edu.my/10463/
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Institution: Universiti Teknologi Petronas
Language: English
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Summary:Nowadays, computer games have been seen not just as a form of entertainment but also as a source of education. Gaming has been viewed as a way of making education fun and is able to engage children in the learning process longer. Games do not only help normal children but also children with disabilities. The objective of this project is to find the most suitable game-based method for children with social impairment and to develop the courseware to see its effectiveness. This courseware will help the children to Jearn facial expression and social behaviour targeting children with Asperger's Syndrome. The methodology used in this project is Rapid Application Development (RAD) and the tools used for the courseware development are Adobe Flash, Adobe Photoshop, Adobe Illustrator and Adobe Soundbooth. Six children are tested playing this game to see whether there is any improvement in their score. These children are divided into Asperger' s Syndrome group and control group which consist of normal children to see their comparison. The result shows that there is improvement in their scores which indicates that this courseware is effective in helping children with social impairment to learn about facial expressions and social behaviour.