Mobile EduFun School Application

Recently, modern handheld devices such as smartphones, tablets, and PDAs have become increasingly powerful in our society. However, dramatic breakthroughs in technology have allowed the automation of education teaching processes in which resulted in opening doors to a wide range of learning possibil...

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Bibliographic Details
Main Author: Manuel Murela, Francelino Edson
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2014
Subjects:
Online Access:http://utpedia.utp.edu.my/13937/1/Francelino%20Murela_14166_ICT_Dissertation_MobileEduFunSchoolA.pdf
http://utpedia.utp.edu.my/13937/
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Institution: Universiti Teknologi Petronas
Language: English
Description
Summary:Recently, modern handheld devices such as smartphones, tablets, and PDAs have become increasingly powerful in our society. However, dramatic breakthroughs in technology have allowed the automation of education teaching processes in which resulted in opening doors to a wide range of learning possibilities. For instance, most smartphones regularly include cameras and processors comparable to the personal computers from only a few years ago. Nonetheless, there are quite considerable applications that allow much passing of the knowledge and information to the young generation such as mobile educational applications. Therefore, the objective of the project is to develop a Mobile EduFun School application on android platforms that will guide the children step-by-step throughout the numeracy basis by providing basic counting and arithmetic exercises that will challenge yet increase the children’s ability to solve basic mathematical operations while understanding the idea of simple mathematics and applying mathematical skills in everyday life. The scope of the study will be to put emphasis on numerical or arithmetic operations for children of ages of 7 to 9 years old and the development will undergo incrementally and iteratively based on modern mobile application architecture. Furthermore, the project will be developed using a Java Programming Language for the coding and it will have as a tool Eclipse Classic Integrated Development Environment (IDE) and Android Software Development Kit (SDK) that includes the necessary libraries and custom tools used on android platforms. The progress in the first phase of final year project results in positive response from preliminary surveys and completion of first prototype which is a mock up or basic framework interface of the application.