Mobile EduFun School Application

Recently, modern handheld devices such as smartphones, tablets, and PDAs have become increasingly powerful in our society. However, dramatic breakthroughs in technology have allowed the automation of education teaching processes in which resulted in opening doors to a wide range of learning possibil...

Full description

Saved in:
Bibliographic Details
Main Author: Manuel Murela, Francelino Edson
Format: Final Year Project
Language:English
Published: Universiti Teknologi Petronas 2014
Subjects:
Online Access:http://utpedia.utp.edu.my/13937/1/Francelino%20Murela_14166_ICT_Dissertation_MobileEduFunSchoolA.pdf
http://utpedia.utp.edu.my/13937/
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Teknologi Petronas
Language: English
id my-utp-utpedia.13937
record_format eprints
spelling my-utp-utpedia.139372017-01-25T09:38:03Z http://utpedia.utp.edu.my/13937/ Mobile EduFun School Application Manuel Murela, Francelino Edson T Technology (General) Recently, modern handheld devices such as smartphones, tablets, and PDAs have become increasingly powerful in our society. However, dramatic breakthroughs in technology have allowed the automation of education teaching processes in which resulted in opening doors to a wide range of learning possibilities. For instance, most smartphones regularly include cameras and processors comparable to the personal computers from only a few years ago. Nonetheless, there are quite considerable applications that allow much passing of the knowledge and information to the young generation such as mobile educational applications. Therefore, the objective of the project is to develop a Mobile EduFun School application on android platforms that will guide the children step-by-step throughout the numeracy basis by providing basic counting and arithmetic exercises that will challenge yet increase the children’s ability to solve basic mathematical operations while understanding the idea of simple mathematics and applying mathematical skills in everyday life. The scope of the study will be to put emphasis on numerical or arithmetic operations for children of ages of 7 to 9 years old and the development will undergo incrementally and iteratively based on modern mobile application architecture. Furthermore, the project will be developed using a Java Programming Language for the coding and it will have as a tool Eclipse Classic Integrated Development Environment (IDE) and Android Software Development Kit (SDK) that includes the necessary libraries and custom tools used on android platforms. The progress in the first phase of final year project results in positive response from preliminary surveys and completion of first prototype which is a mock up or basic framework interface of the application. Universiti Teknologi Petronas 2014-01 Final Year Project NonPeerReviewed application/pdf en http://utpedia.utp.edu.my/13937/1/Francelino%20Murela_14166_ICT_Dissertation_MobileEduFunSchoolA.pdf Manuel Murela, Francelino Edson (2014) Mobile EduFun School Application. Universiti Teknologi Petronas. (Unpublished)
institution Universiti Teknologi Petronas
building UTP Resource Centre
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Petronas
content_source UTP Electronic and Digitized Intellectual Asset
url_provider http://utpedia.utp.edu.my/
language English
topic T Technology (General)
spellingShingle T Technology (General)
Manuel Murela, Francelino Edson
Mobile EduFun School Application
description Recently, modern handheld devices such as smartphones, tablets, and PDAs have become increasingly powerful in our society. However, dramatic breakthroughs in technology have allowed the automation of education teaching processes in which resulted in opening doors to a wide range of learning possibilities. For instance, most smartphones regularly include cameras and processors comparable to the personal computers from only a few years ago. Nonetheless, there are quite considerable applications that allow much passing of the knowledge and information to the young generation such as mobile educational applications. Therefore, the objective of the project is to develop a Mobile EduFun School application on android platforms that will guide the children step-by-step throughout the numeracy basis by providing basic counting and arithmetic exercises that will challenge yet increase the children’s ability to solve basic mathematical operations while understanding the idea of simple mathematics and applying mathematical skills in everyday life. The scope of the study will be to put emphasis on numerical or arithmetic operations for children of ages of 7 to 9 years old and the development will undergo incrementally and iteratively based on modern mobile application architecture. Furthermore, the project will be developed using a Java Programming Language for the coding and it will have as a tool Eclipse Classic Integrated Development Environment (IDE) and Android Software Development Kit (SDK) that includes the necessary libraries and custom tools used on android platforms. The progress in the first phase of final year project results in positive response from preliminary surveys and completion of first prototype which is a mock up or basic framework interface of the application.
format Final Year Project
author Manuel Murela, Francelino Edson
author_facet Manuel Murela, Francelino Edson
author_sort Manuel Murela, Francelino Edson
title Mobile EduFun School Application
title_short Mobile EduFun School Application
title_full Mobile EduFun School Application
title_fullStr Mobile EduFun School Application
title_full_unstemmed Mobile EduFun School Application
title_sort mobile edufun school application
publisher Universiti Teknologi Petronas
publishDate 2014
url http://utpedia.utp.edu.my/13937/1/Francelino%20Murela_14166_ICT_Dissertation_MobileEduFunSchoolA.pdf
http://utpedia.utp.edu.my/13937/
_version_ 1739831943117144064