Gamification in halal context: theory and potentials

Gamification is an informal umbrella term for the use of video game elements in non-gaming systems. Gamification is a method of motivating and changing behaviors. It has been successfully applied in multiple sectors, including health, tourism, hospitality, banking, manufacturing, and education, for...

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Bibliographic Details
Main Authors: Ahmad, Anis Najiha, Ahmad, Izzah Az Zahra, Hashim, Yumi Zuhanis Has-Yun, Samsudin, Nurhusna, Zulkurnain, Musfirah
Format: Book Chapter
Language:English
Published: Springer Singapore 2024
Subjects:
Online Access:http://irep.iium.edu.my/113399/1/113399_Gamification%20in%20Halal%20Context_Chapter%202.pdf
http://irep.iium.edu.my/113399/
https://link.springer.com/chapter/10.1007/978-981-97-3843-4_2
https://doi.org/10.1007/978-981-97-3843-4_2
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Institution: Universiti Islam Antarabangsa Malaysia
Language: English

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