Assessment of spatial intervention of public spaces by locative augmented reality games players
Augmented Reality (AR) games appear to have had a massive growth in the era of the Fourth Industrial Revolution (IR 4.0). Locative AR games require the usage of big spaces for gamers to move around. Nevertheless, there is a question of whether public spaces are suitable for the spatial intervention...
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ITU Publications: International Telecommunication Union
2021
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my.iium.irep.950302022-03-04T03:36:38Z http://irep.iium.edu.my/95030/ Assessment of spatial intervention of public spaces by locative augmented reality games players Abdullah, Fadzidah Mohd Noor, Mohd Faredzuan Abdul Razak, Mohd Raziff GV Recreation Leisure N Fine Arts NA2542.35 Environmental aspect of architecture NA Architecture NA2695 Architectural drawing and design Augmented Reality (AR) games appear to have had a massive growth in the era of the Fourth Industrial Revolution (IR 4.0). Locative AR games require the usage of big spaces for gamers to move around. Nevertheless, there is a question of whether public spaces are suitable for the spatial intervention of locative AR games players. Spatial intervention may become an issue among the public regarding accessibility, permeability, openness, centrality, and sense of security. This paper assesses the public perceptions of the spatial intervention of public spaces by locative AR games players. Researchers conducted this research by using both qualitative and quantitative approaches. The primary data was obtained based on observation and survey questionnaires, whilst the secondary data was collected using desk research. The findings of this research could help city authorities to consider formulating new design criteria of public spaces that are safe for both AR games’ players and the public. ITU Publications: International Telecommunication Union 2021-12-10 Conference or Workshop Item PeerReviewed application/pdf en http://irep.iium.edu.my/95030/1/95030_Assessment%20of%20spatial%20intervention%20of%20public%20spaces.pdf application/pdf en http://irep.iium.edu.my/95030/7/95030_Assessment%20of%20spatial%20intervention%20of%20public%20spaces_Scopus.pdf Abdullah, Fadzidah and Mohd Noor, Mohd Faredzuan and Abdul Razak, Mohd Raziff (2021) Assessment of spatial intervention of public spaces by locative augmented reality games players. In: ITU Kaleidoscope Academic Conference: connecting physical and virtual worlds, 6-10 December 2021, Virtual. https://www.itu.int/pub/T-PROC-KALEI-2021 |
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GV Recreation Leisure N Fine Arts NA2542.35 Environmental aspect of architecture NA Architecture NA2695 Architectural drawing and design Abdullah, Fadzidah Mohd Noor, Mohd Faredzuan Abdul Razak, Mohd Raziff Assessment of spatial intervention of public spaces by locative augmented reality games players |
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Augmented Reality (AR) games appear to have had a massive growth in the era of the Fourth Industrial Revolution (IR 4.0). Locative AR games require the usage of big spaces for gamers to move around. Nevertheless, there is a question of whether public spaces are suitable for the spatial intervention of locative AR games players. Spatial intervention may become an issue among the public regarding accessibility, permeability, openness, centrality, and sense of security. This paper assesses the public perceptions of the spatial intervention of public spaces by locative AR games players. Researchers conducted this research by using both qualitative and quantitative approaches. The primary data was obtained based on observation and survey questionnaires, whilst the secondary data was collected using desk research. The findings of this research could help city authorities to consider formulating new design criteria of public spaces that are safe for both AR games’ players and the public. |
format |
Conference or Workshop Item |
author |
Abdullah, Fadzidah Mohd Noor, Mohd Faredzuan Abdul Razak, Mohd Raziff |
author_facet |
Abdullah, Fadzidah Mohd Noor, Mohd Faredzuan Abdul Razak, Mohd Raziff |
author_sort |
Abdullah, Fadzidah |
title |
Assessment of spatial intervention of public spaces by locative augmented reality games players |
title_short |
Assessment of spatial intervention of public spaces by locative augmented reality games players |
title_full |
Assessment of spatial intervention of public spaces by locative augmented reality games players |
title_fullStr |
Assessment of spatial intervention of public spaces by locative augmented reality games players |
title_full_unstemmed |
Assessment of spatial intervention of public spaces by locative augmented reality games players |
title_sort |
assessment of spatial intervention of public spaces by locative augmented reality games players |
publisher |
ITU Publications: International Telecommunication Union |
publishDate |
2021 |
url |
http://irep.iium.edu.my/95030/1/95030_Assessment%20of%20spatial%20intervention%20of%20public%20spaces.pdf http://irep.iium.edu.my/95030/7/95030_Assessment%20of%20spatial%20intervention%20of%20public%20spaces_Scopus.pdf http://irep.iium.edu.my/95030/ https://www.itu.int/pub/T-PROC-KALEI-2021 |
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