Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.]
Online distance learning began to be fully practiced when the Covid-19 pandemic hits the rest of the world. The education sector, including higher education was also affected by this unfortunate event. However, to ensure teaching can be delivered to the students as effective as possible, changes are...
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my.uitm.ir.494202021-09-10T02:11:00Z https://ir.uitm.edu.my/id/eprint/49420/ Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] Abdul Rahman, Anisah Shaffie, Siti Salihah Ibrahim, Ireen Munira Ismail, Siti Rozanae Najmuddin, Ahmad Farid Blended learning. Computer assisted instruction. Programmed instruction Learning. Learning strategies Online distance learning began to be fully practiced when the Covid-19 pandemic hits the rest of the world. The education sector, including higher education was also affected by this unfortunate event. However, to ensure teaching can be delivered to the students as effective as possible, changes are required to be done. There are numerous modern teaching methods and techniques are used to fit the needs of teaching and learning. Gamification is one of the popular approaches that can be used to improve teachings, and with the aid of several available tools, it can promote engaging learning experience to the students. This study utilises 3 gamification tools that are used in one of mathematical course, namely Quizziz, Oodlu and Socrative. The exposure of gamification to the students is vital to develop sense of responsibility towards learning and facilitate the learning process in an engaging digital environment. Faculty of Computer and Mathematical Sciences 2021 Book Section PeerReviewed text en https://ir.uitm.edu.my/id/eprint/49420/1/49420.pdf ID49420 Abdul Rahman, Anisah and Shaffie, Siti Salihah and Ibrahim, Ireen Munira and Ismail, Siti Rozanae and Najmuddin, Ahmad Farid (2021) Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.]. In: International Jasin Multimedia and Computer Science Invention and Innovation Exhibition (i-JaMCSIIX 2021). International Jasin Multimedia and Computer Science Invention and Innovation Exhibition, 4 . Faculty of Computer and Mathematical Sciences, Jasin, p. 21. https://jamcsiix.wixsite.com/2021 |
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Blended learning. Computer assisted instruction. Programmed instruction Learning. Learning strategies Abdul Rahman, Anisah Shaffie, Siti Salihah Ibrahim, Ireen Munira Ismail, Siti Rozanae Najmuddin, Ahmad Farid Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
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Online distance learning began to be fully practiced when the Covid-19 pandemic hits the rest of the world. The education sector, including higher education was also affected by this unfortunate event. However, to ensure teaching can be delivered to the students as effective as possible, changes are required to be done. There are numerous modern teaching methods and techniques are used to fit the needs of teaching and learning. Gamification is one of the popular approaches that can be used to improve teachings, and with the aid of several available tools, it can promote engaging learning experience to the students. This study utilises 3 gamification tools that are used in one of mathematical course, namely Quizziz, Oodlu and Socrative. The exposure of gamification to the students is vital to develop sense of responsibility towards learning and facilitate the learning process in an engaging digital environment. |
format |
Book Section |
author |
Abdul Rahman, Anisah Shaffie, Siti Salihah Ibrahim, Ireen Munira Ismail, Siti Rozanae Najmuddin, Ahmad Farid |
author_facet |
Abdul Rahman, Anisah Shaffie, Siti Salihah Ibrahim, Ireen Munira Ismail, Siti Rozanae Najmuddin, Ahmad Farid |
author_sort |
Abdul Rahman, Anisah |
title |
Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
title_short |
Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
title_full |
Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
title_fullStr |
Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
title_full_unstemmed |
Empowering the online distance learning using Gamification / Anisah Abdul Rahman … [et al.] |
title_sort |
empowering the online distance learning using gamification / anisah abdul rahman … [et al.] |
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Faculty of Computer and Mathematical Sciences |
publishDate |
2021 |
url |
https://ir.uitm.edu.my/id/eprint/49420/1/49420.pdf https://ir.uitm.edu.my/id/eprint/49420/ https://jamcsiix.wixsite.com/2021 |
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