Read and play: improving adolescents' reading skills through video games / Izzatul Hasanah Mohd Rosli and Afifah Fadhlullah

Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be...

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Bibliographic Details
Main Authors: Mohd Rosli, Izzatul Hasanah, Fadhlullah, Afifah
Format: Book Section
Language:English
Published: Academy of Language Studies 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/82049/1/82049.pdf
https://ir.uitm.edu.my/id/eprint/82049/
https://irole-uitm.com/
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Institution: Universiti Teknologi Mara
Language: English
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Summary:Video games, in general, are electronic games that can be interacted with using input devices such as computers and gaming consoles. There are some people who perceive video games as having no educational value, as it is often presented negatively by the media. Thus, the fact that video games can be educational is always overlooked due to the public's negative perception, especially the older generation. This study aims to prove that video games can be “edutainment”, which is both educational and entertaining. Moreover, this study is also conducted through a collection of short stories made into a video game. The finding reveals that gamification of writing, in this case, short stories show positive feedback from adolescents and can encourage them to read more effectively.