Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]

Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the...

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Bibliographic Details
Main Authors: Mohd Nor, Amirudin, Ismail, Shafinar, Razali, Nur Farisha Affin, Rusli, Sofea Balqis, Abu Seman, Fatin Salma
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/83473/1/83473.pdf
https://ir.uitm.edu.my/id/eprint/83473/
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Institution: Universiti Teknologi Mara
Language: English
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Summary:Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the literature on GBL is quite rare in the financial statement analysis field. As a result, we develop an educational game that combines elements of fun, excitement, competition, and incentives. The purpose is to encourage students to study, apply, and retain what they have learned in class. Pat-Block's game consists of 46 precision-crafted, specially finished hardwood blocks integrated with a pinch of technology via the Spin the Wheel app by scanning the QR Code in the devices. Instructors can design an organized learning path across the course contents using a storyboard and a list of dependencies. A series of questions adapted from the FSA syllabus was also prepared and included in the game. Students will be able to comprehend the concept of FSA by playing this hands-on learning game. Such an approach is indeed one of the new teaching aids applied in the FSA course at the university. A pilot test study on an existing FSA class discovered a good degree of agreement in terms of learning, applying knowledge, and enjoying the game. Such feedback reinforces the drive to pursue innovation in this area for the benefit of students and teachers. Future planning includes transforming this physical game into an online game to cater to tech-savvy students.