Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]

Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the...

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Main Authors: Mohd Nor, Amirudin, Ismail, Shafinar, Razali, Nur Farisha Affin, Rusli, Sofea Balqis, Abu Seman, Fatin Salma
Format: Book Section
Language:English
Published: Universiti Teknologi MARA, Kedah 2023
Subjects:
Online Access:https://ir.uitm.edu.my/id/eprint/83473/1/83473.pdf
https://ir.uitm.edu.my/id/eprint/83473/
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Institution: Universiti Teknologi Mara
Language: English
id my.uitm.ir.83473
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spelling my.uitm.ir.834732023-09-06T00:49:01Z https://ir.uitm.edu.my/id/eprint/83473/ Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.] Mohd Nor, Amirudin Ismail, Shafinar Razali, Nur Farisha Affin Rusli, Sofea Balqis Abu Seman, Fatin Salma Educational technology Learning. Learning strategies Learning ability Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the literature on GBL is quite rare in the financial statement analysis field. As a result, we develop an educational game that combines elements of fun, excitement, competition, and incentives. The purpose is to encourage students to study, apply, and retain what they have learned in class. Pat-Block's game consists of 46 precision-crafted, specially finished hardwood blocks integrated with a pinch of technology via the Spin the Wheel app by scanning the QR Code in the devices. Instructors can design an organized learning path across the course contents using a storyboard and a list of dependencies. A series of questions adapted from the FSA syllabus was also prepared and included in the game. Students will be able to comprehend the concept of FSA by playing this hands-on learning game. Such an approach is indeed one of the new teaching aids applied in the FSA course at the university. A pilot test study on an existing FSA class discovered a good degree of agreement in terms of learning, applying knowledge, and enjoying the game. Such feedback reinforces the drive to pursue innovation in this area for the benefit of students and teachers. Future planning includes transforming this physical game into an online game to cater to tech-savvy students. Universiti Teknologi MARA, Kedah 2023 Book Section NonPeerReviewed text en https://ir.uitm.edu.my/id/eprint/83473/1/83473.pdf Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]. (2023) In: International Teaching Aid Competition 2023. Universiti Teknologi MARA, Kedah, pp. 359-363. ISBN 9789672948513
institution Universiti Teknologi Mara
building Tun Abdul Razak Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Mara
content_source UiTM Institutional Repository
url_provider http://ir.uitm.edu.my/
language English
topic Educational technology
Learning. Learning strategies
Learning ability
spellingShingle Educational technology
Learning. Learning strategies
Learning ability
Mohd Nor, Amirudin
Ismail, Shafinar
Razali, Nur Farisha Affin
Rusli, Sofea Balqis
Abu Seman, Fatin Salma
Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
description Pat-Block (PB) 2.0 is a full of prospects teaching and learning innovation that integrates game-based learning (GBL) methodology into an existing financial statement analysis (FSA) course. The FSA course has been well-reviewed, yet it lacks excitement and motivation in learning. Apart from that, the literature on GBL is quite rare in the financial statement analysis field. As a result, we develop an educational game that combines elements of fun, excitement, competition, and incentives. The purpose is to encourage students to study, apply, and retain what they have learned in class. Pat-Block's game consists of 46 precision-crafted, specially finished hardwood blocks integrated with a pinch of technology via the Spin the Wheel app by scanning the QR Code in the devices. Instructors can design an organized learning path across the course contents using a storyboard and a list of dependencies. A series of questions adapted from the FSA syllabus was also prepared and included in the game. Students will be able to comprehend the concept of FSA by playing this hands-on learning game. Such an approach is indeed one of the new teaching aids applied in the FSA course at the university. A pilot test study on an existing FSA class discovered a good degree of agreement in terms of learning, applying knowledge, and enjoying the game. Such feedback reinforces the drive to pursue innovation in this area for the benefit of students and teachers. Future planning includes transforming this physical game into an online game to cater to tech-savvy students.
format Book Section
author Mohd Nor, Amirudin
Ismail, Shafinar
Razali, Nur Farisha Affin
Rusli, Sofea Balqis
Abu Seman, Fatin Salma
author_facet Mohd Nor, Amirudin
Ismail, Shafinar
Razali, Nur Farisha Affin
Rusli, Sofea Balqis
Abu Seman, Fatin Salma
author_sort Mohd Nor, Amirudin
title Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
title_short Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
title_full Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
title_fullStr Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
title_full_unstemmed Pat-Block 2.0 / Amirudin Mohd Nor ... [et al.]
title_sort pat-block 2.0 / amirudin mohd nor ... [et al.]
publisher Universiti Teknologi MARA, Kedah
publishDate 2023
url https://ir.uitm.edu.my/id/eprint/83473/1/83473.pdf
https://ir.uitm.edu.my/id/eprint/83473/
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