Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming

Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory prog...

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Main Authors: Hooshyar, Danial, Ahmad, Rodina, Wang, Minhong, Yousefi, Moslem, Fathi, Moein, Lim, Heuiseok
Format: Article
Published: SAGE Publications 2018
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Online Access:http://eprints.um.edu.my/21881/
https://doi.org/10.1177/0735633117731872
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spelling my.um.eprints.218812019-08-08T01:01:11Z http://eprints.um.edu.my/21881/ Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming Hooshyar, Danial Ahmad, Rodina Wang, Minhong Yousefi, Moslem Fathi, Moein Lim, Heuiseok QA75 Electronic computers. Computer science QA76 Computer software Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings. SAGE Publications 2018 Article PeerReviewed Hooshyar, Danial and Ahmad, Rodina and Wang, Minhong and Yousefi, Moslem and Fathi, Moein and Lim, Heuiseok (2018) Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming. Journal of Educational Computing Research, 56 (6). pp. 775-801. ISSN 0735-6331 https://doi.org/10.1177/0735633117731872 doi:10.1177/0735633117731872
institution Universiti Malaya
building UM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaya
content_source UM Research Repository
url_provider http://eprints.um.edu.my/
topic QA75 Electronic computers. Computer science
QA76 Computer software
spellingShingle QA75 Electronic computers. Computer science
QA76 Computer software
Hooshyar, Danial
Ahmad, Rodina
Wang, Minhong
Yousefi, Moslem
Fathi, Moein
Lim, Heuiseok
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
description Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings.
format Article
author Hooshyar, Danial
Ahmad, Rodina
Wang, Minhong
Yousefi, Moslem
Fathi, Moein
Lim, Heuiseok
author_facet Hooshyar, Danial
Ahmad, Rodina
Wang, Minhong
Yousefi, Moslem
Fathi, Moein
Lim, Heuiseok
author_sort Hooshyar, Danial
title Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
title_short Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
title_full Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
title_fullStr Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
title_full_unstemmed Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
title_sort development and evaluation of a game-based bayesian intelligent tutoring system for teaching programming
publisher SAGE Publications
publishDate 2018
url http://eprints.um.edu.my/21881/
https://doi.org/10.1177/0735633117731872
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