Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming
Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory prog...
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my.um.eprints.218812019-08-08T01:01:11Z http://eprints.um.edu.my/21881/ Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming Hooshyar, Danial Ahmad, Rodina Wang, Minhong Yousefi, Moslem Fathi, Moein Lim, Heuiseok QA75 Electronic computers. Computer science QA76 Computer software Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings. SAGE Publications 2018 Article PeerReviewed Hooshyar, Danial and Ahmad, Rodina and Wang, Minhong and Yousefi, Moslem and Fathi, Moein and Lim, Heuiseok (2018) Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming. Journal of Educational Computing Research, 56 (6). pp. 775-801. ISSN 0735-6331 https://doi.org/10.1177/0735633117731872 doi:10.1177/0735633117731872 |
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QA75 Electronic computers. Computer science QA76 Computer software Hooshyar, Danial Ahmad, Rodina Wang, Minhong Yousefi, Moslem Fathi, Moein Lim, Heuiseok Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
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Games with educational purposes usually follow a computer-assisted instruction concept that is predefined and rigid, offering no adaptability to each student. To overcome such problem, some ideas from Intelligent Tutoring Systems have been used in educational games such as teaching introductory programming. The objective of this study was to advance Online Game-based Bayesian Intelligent Tutoring System (OGITS) to enhance programming acquisition and online information searching skills, thus improving students’ ability in web-based problem solving through board games. The study sample comprised 79 college students in introductory level Computer Science classes. Qualitative and quantitative data were then gathered. Results of this study revealed generally favorable opinions about OGITS. As OGITS targets individual knowledge acquisition of computer programming and web-based problem-solving skills, it offers a suitable learning environment for students both as a stand-alone course and as a supplement to traditional classroom settings. |
format |
Article |
author |
Hooshyar, Danial Ahmad, Rodina Wang, Minhong Yousefi, Moslem Fathi, Moein Lim, Heuiseok |
author_facet |
Hooshyar, Danial Ahmad, Rodina Wang, Minhong Yousefi, Moslem Fathi, Moein Lim, Heuiseok |
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Hooshyar, Danial |
title |
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
title_short |
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
title_full |
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
title_fullStr |
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
title_full_unstemmed |
Development and Evaluation of a Game-Based Bayesian Intelligent Tutoring System for Teaching Programming |
title_sort |
development and evaluation of a game-based bayesian intelligent tutoring system for teaching programming |
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SAGE Publications |
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2018 |
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http://eprints.um.edu.my/21881/ https://doi.org/10.1177/0735633117731872 |
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1643691686947192832 |