Embedding role play game in japanese language learning process at tertiary level

This study examined the connections between perceived usefulness, perceived ease of use, attitude towards use, and social influence, and behavioural intention to use role-play games in a class for Japanese language proficiency. The subjects were 200 students in a public university in Sabah, Malaysia...

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Main Authors: Norbayah Mohd Suki, Norazah Mohd Suki, Suyansah Swanto, Irma Wani Othman, Zamhar Iswandono Awang Ismail, Ainnur Hafizah Anuar Mokhtar
Format: Research Report
Language:English
Published: Universiti Malaysia Sabah
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Online Access:https://eprints.ums.edu.my/id/eprint/25019/1/Embedding%20role%20play%20game%20in%20japanese%20language%20learning%20process%20at%20tertiary%20level.pdf
https://eprints.ums.edu.my/id/eprint/25019/
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Institution: Universiti Malaysia Sabah
Language: English
id my.ums.eprints.25019
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spelling my.ums.eprints.250192020-03-02T07:58:11Z https://eprints.ums.edu.my/id/eprint/25019/ Embedding role play game in japanese language learning process at tertiary level Norbayah Mohd Suki Norazah Mohd Suki Suyansah Swanto Irma Wani Othman Zamhar Iswandono Awang Ismail Ainnur Hafizah Anuar Mokhtar LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands This study examined the connections between perceived usefulness, perceived ease of use, attitude towards use, and social influence, and behavioural intention to use role-play games in a class for Japanese language proficiency. The subjects were 200 students in a public university in Sabah, Malaysia chosen via a structured self-administered questionnaire encompassing closed-ended questions. Data collected was analysed using descriptive statistics and correlation analysis via the Statistical Package for the Social Sciences (SPSS) computer program version 21.0. Next, Structural Equation Modelling technique via Analysis of Moment Structures computer program version 21 was conducted for further analysis. The research results divulged that social influence has the strongest correlation with students' behavioural intention to use role-play games in a class for Japanese language proficiency. A significant proportion of the students have used role-play games in class, besides having strong support and encouragement from lecturers, academic supervisor and senior management of the faculty and university to improve Japanese language learning proficiency. The findings of this study offer valuable insights where uuniversity management needs to make effective use of technology to inspire students' social influence and control beliefs to use more role-play games in class for Japanese language proficiency through effective personalized channels like social networking media. The research makes a significant contribution to a better acumen of the students' behavioural intention to use role-play games in class for Japanese language proficiency, which is marginally touched on in the literature in the Asian context. The dimension developed can also be utilized as an instrument for further investigative research. Universiti Malaysia Sabah Research Report NonPeerReviewed text en https://eprints.ums.edu.my/id/eprint/25019/1/Embedding%20role%20play%20game%20in%20japanese%20language%20learning%20process%20at%20tertiary%20level.pdf Norbayah Mohd Suki and Norazah Mohd Suki and Suyansah Swanto and Irma Wani Othman and Zamhar Iswandono Awang Ismail and Ainnur Hafizah Anuar Mokhtar Embedding role play game in japanese language learning process at tertiary level. (Unpublished)
institution Universiti Malaysia Sabah
building UMS Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sabah
content_source UMS Institutional Repository
url_provider http://eprints.ums.edu.my/
language English
topic LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
spellingShingle LG Individual institutions - Asia, Africa, Indian Ocean islands, Australia, New Zealand, Pacific islands
Norbayah Mohd Suki
Norazah Mohd Suki
Suyansah Swanto
Irma Wani Othman
Zamhar Iswandono Awang Ismail
Ainnur Hafizah Anuar Mokhtar
Embedding role play game in japanese language learning process at tertiary level
description This study examined the connections between perceived usefulness, perceived ease of use, attitude towards use, and social influence, and behavioural intention to use role-play games in a class for Japanese language proficiency. The subjects were 200 students in a public university in Sabah, Malaysia chosen via a structured self-administered questionnaire encompassing closed-ended questions. Data collected was analysed using descriptive statistics and correlation analysis via the Statistical Package for the Social Sciences (SPSS) computer program version 21.0. Next, Structural Equation Modelling technique via Analysis of Moment Structures computer program version 21 was conducted for further analysis. The research results divulged that social influence has the strongest correlation with students' behavioural intention to use role-play games in a class for Japanese language proficiency. A significant proportion of the students have used role-play games in class, besides having strong support and encouragement from lecturers, academic supervisor and senior management of the faculty and university to improve Japanese language learning proficiency. The findings of this study offer valuable insights where uuniversity management needs to make effective use of technology to inspire students' social influence and control beliefs to use more role-play games in class for Japanese language proficiency through effective personalized channels like social networking media. The research makes a significant contribution to a better acumen of the students' behavioural intention to use role-play games in class for Japanese language proficiency, which is marginally touched on in the literature in the Asian context. The dimension developed can also be utilized as an instrument for further investigative research.
format Research Report
author Norbayah Mohd Suki
Norazah Mohd Suki
Suyansah Swanto
Irma Wani Othman
Zamhar Iswandono Awang Ismail
Ainnur Hafizah Anuar Mokhtar
author_facet Norbayah Mohd Suki
Norazah Mohd Suki
Suyansah Swanto
Irma Wani Othman
Zamhar Iswandono Awang Ismail
Ainnur Hafizah Anuar Mokhtar
author_sort Norbayah Mohd Suki
title Embedding role play game in japanese language learning process at tertiary level
title_short Embedding role play game in japanese language learning process at tertiary level
title_full Embedding role play game in japanese language learning process at tertiary level
title_fullStr Embedding role play game in japanese language learning process at tertiary level
title_full_unstemmed Embedding role play game in japanese language learning process at tertiary level
title_sort embedding role play game in japanese language learning process at tertiary level
publisher Universiti Malaysia Sabah
url https://eprints.ums.edu.my/id/eprint/25019/1/Embedding%20role%20play%20game%20in%20japanese%20language%20learning%20process%20at%20tertiary%20level.pdf
https://eprints.ums.edu.my/id/eprint/25019/
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