A theoretical framework for relationship between graphic appearance and students' experiences
This paper considering the effect of visual design on students' learning experiences. In determining a particular visual design principles of educational games, its require a further analysis within the students' motivation, engagement and enjoyment. A theoretical framework is proposed in...
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Online Access: | https://eprints.ums.edu.my/id/eprint/33679/2/A%20theoretical%20framework%20for%20relationship%20between%20graphic%20appearance%20and%20students.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/33679/1/A%20THEORETICAL%20FRAMEWORK%20FOR%20RELATIONSHIP%20BETWEEN%20GRAPHIC%20APPEARANCE%20AND%20STUDENTS%27%20EXPERIENCES.pdf https://eprints.ums.edu.my/id/eprint/33679/ http://www.iraj.in/journal/journal_file/journal_pdf/14-348-149440838951-55.pdf |
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my.ums.eprints.336792022-08-09T03:26:05Z https://eprints.ums.edu.my/id/eprint/33679/ A theoretical framework for relationship between graphic appearance and students' experiences Lilian Lee Shiau Gee Jasni Dolah LB1025-1050.75 Teaching (Principles and practice) This paper considering the effect of visual design on students' learning experiences. In determining a particular visual design principles of educational games, its require a further analysis within the students' motivation, engagement and enjoyment. A theoretical framework is proposed in understanding the students' experience outcomes by placing three different graphic styles (abstract, stylized and realistic) based on the Experience Based Design Graphic Style (EBDGS) technique. In this paper, theoretical framework was closely relating to graphic styles assessment, students' preferences based on demographic factors (gender, type of schools and area) and the resulting experiences in the gaming environment. Furthermore, the reliability of the Experience Based Design Graphic Style (EBDGS) instrument and validity of each graphic style is tested through the Student Experience in Graphic Measurement Scale (SEIGMS). This framework provide a basic understanding and suggestions for the graphic style aspects with relevant experience outcomes that contributes for the game designers and educators to construct an educational games that meet the Malaysian students' needs. Institute of Research and Journals 2017-02 Article PeerReviewed text en https://eprints.ums.edu.my/id/eprint/33679/2/A%20theoretical%20framework%20for%20relationship%20between%20graphic%20appearance%20and%20students.ABSTRACT.pdf text en https://eprints.ums.edu.my/id/eprint/33679/1/A%20THEORETICAL%20FRAMEWORK%20FOR%20RELATIONSHIP%20BETWEEN%20GRAPHIC%20APPEARANCE%20AND%20STUDENTS%27%20EXPERIENCES.pdf Lilian Lee Shiau Gee and Jasni Dolah (2017) A theoretical framework for relationship between graphic appearance and students' experiences. International Journal of Management and Applied Science, 3. pp. 51-55. ISSN 2394-7926 http://www.iraj.in/journal/journal_file/journal_pdf/14-348-149440838951-55.pdf |
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LB1025-1050.75 Teaching (Principles and practice) Lilian Lee Shiau Gee Jasni Dolah A theoretical framework for relationship between graphic appearance and students' experiences |
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This paper considering the effect of visual design on students' learning experiences. In determining a particular visual design principles of educational games, its require a further analysis within the students' motivation, engagement and enjoyment. A theoretical framework is proposed in understanding the students' experience outcomes by placing three different graphic styles (abstract, stylized and realistic) based on the Experience Based Design Graphic Style (EBDGS) technique. In this paper, theoretical framework was closely relating to graphic styles assessment, students' preferences based on demographic factors (gender, type of schools and area) and the resulting experiences in the gaming environment. Furthermore, the reliability of the Experience Based Design Graphic Style (EBDGS) instrument and validity of each graphic style is tested through the Student Experience in Graphic Measurement Scale (SEIGMS). This framework provide a basic understanding and suggestions for the graphic style aspects with relevant experience outcomes that contributes for the game designers and educators to construct an educational games that meet the Malaysian students' needs. |
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Article |
author |
Lilian Lee Shiau Gee Jasni Dolah |
author_facet |
Lilian Lee Shiau Gee Jasni Dolah |
author_sort |
Lilian Lee Shiau Gee |
title |
A theoretical framework for relationship between graphic appearance and students' experiences |
title_short |
A theoretical framework for relationship between graphic appearance and students' experiences |
title_full |
A theoretical framework for relationship between graphic appearance and students' experiences |
title_fullStr |
A theoretical framework for relationship between graphic appearance and students' experiences |
title_full_unstemmed |
A theoretical framework for relationship between graphic appearance and students' experiences |
title_sort |
theoretical framework for relationship between graphic appearance and students' experiences |
publisher |
Institute of Research and Journals |
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2017 |
url |
https://eprints.ums.edu.my/id/eprint/33679/2/A%20theoretical%20framework%20for%20relationship%20between%20graphic%20appearance%20and%20students.ABSTRACT.pdf https://eprints.ums.edu.my/id/eprint/33679/1/A%20THEORETICAL%20FRAMEWORK%20FOR%20RELATIONSHIP%20BETWEEN%20GRAPHIC%20APPEARANCE%20AND%20STUDENTS%27%20EXPERIENCES.pdf https://eprints.ums.edu.my/id/eprint/33679/ http://www.iraj.in/journal/journal_file/journal_pdf/14-348-149440838951-55.pdf |
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