Co-Creativity Assessment in the Process of Game Creation

We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known s...

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Bibliographic Details
Main Authors: Romero, Margarida, Sylvester, Arnab, Cindy, De Smet, Fitri Suraya, Mohamad, Sarra, Abdelouma, Jacey Lynn, Minoi, Luca, Morini
Format: Proceeding
Language:English
English
Published: 2018
Subjects:
Online Access:http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf
http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf
http://ir.unimas.my/id/eprint/22025/
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Institution: Universiti Malaysia Sarawak
Language: English
English
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Summary:We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.