Co-Creativity Assessment in the Process of Game Creation
We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known s...
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Main Authors: | , , , , , , |
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Format: | Proceeding |
Language: | English English |
Published: |
2018
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf http://ir.unimas.my/id/eprint/22025/ |
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Institution: | Universiti Malaysia Sarawak |
Language: | English English |
Summary: | We consider game design as a sociocultural and knowledge modelling
activity, engaging the participation in the design of a scenario and a game
universe based on a real or imaginary socio-historical context, where characters
can introduce life narratives and interaction that display either known social
realities or entirely new ones. In this research, participants of the co-creation
activity are Malaysian students who are working in groups to design educational
games for rural school children. After the co-creativity activity, learners were
invited to answer the co-creativity scale, an adapted version of the Assessment
Scale of Creative Collaboration (ASCC), combining both the co-creativity factors
and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the
participants’ attitudes towards collaboration, especially related to their
preferences towards individual or collaborative work. |
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