Co-Creativity Assessment in the Process of Game Creation

We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known s...

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Main Authors: Romero, Margarida, Sylvester, Arnab, Cindy, De Smet, Fitri Suraya, Mohamad, Sarra, Abdelouma, Jacey Lynn, Minoi, Luca, Morini
Format: Proceeding
Language:English
English
Published: 2018
Subjects:
Online Access:http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf
http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf
http://ir.unimas.my/id/eprint/22025/
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Institution: Universiti Malaysia Sarawak
Language: English
English
id my.unimas.ir.22025
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spelling my.unimas.ir.220252023-05-15T07:09:15Z http://ir.unimas.my/id/eprint/22025/ Co-Creativity Assessment in the Process of Game Creation Romero, Margarida Sylvester, Arnab Cindy, De Smet Fitri Suraya, Mohamad Sarra, Abdelouma Jacey Lynn, Minoi Luca, Morini H Social Sciences (General) LB Theory and practice of education We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work. 2018 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf text en http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf Romero, Margarida and Sylvester, Arnab and Cindy, De Smet and Fitri Suraya, Mohamad and Sarra, Abdelouma and Jacey Lynn, Minoi and Luca, Morini (2018) Co-Creativity Assessment in the Process of Game Creation. In: 12th European Conference on Games Based Learning ECGBL 2018, 4 - 5 October 2018, SKEMA Business School Sophia Antipolis, France.
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
English
topic H Social Sciences (General)
LB Theory and practice of education
spellingShingle H Social Sciences (General)
LB Theory and practice of education
Romero, Margarida
Sylvester, Arnab
Cindy, De Smet
Fitri Suraya, Mohamad
Sarra, Abdelouma
Jacey Lynn, Minoi
Luca, Morini
Co-Creativity Assessment in the Process of Game Creation
description We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.
format Proceeding
author Romero, Margarida
Sylvester, Arnab
Cindy, De Smet
Fitri Suraya, Mohamad
Sarra, Abdelouma
Jacey Lynn, Minoi
Luca, Morini
author_facet Romero, Margarida
Sylvester, Arnab
Cindy, De Smet
Fitri Suraya, Mohamad
Sarra, Abdelouma
Jacey Lynn, Minoi
Luca, Morini
author_sort Romero, Margarida
title Co-Creativity Assessment in the Process of Game Creation
title_short Co-Creativity Assessment in the Process of Game Creation
title_full Co-Creativity Assessment in the Process of Game Creation
title_fullStr Co-Creativity Assessment in the Process of Game Creation
title_full_unstemmed Co-Creativity Assessment in the Process of Game Creation
title_sort co-creativity assessment in the process of game creation
publishDate 2018
url http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf
http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf
http://ir.unimas.my/id/eprint/22025/
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