Co-Creativity Assessment in the Process of Game Creation
We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known s...
Saved in:
Main Authors: | , , , , , , |
---|---|
Format: | Proceeding |
Language: | English English |
Published: |
2018
|
Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf http://ir.unimas.my/id/eprint/22025/ |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Malaysia Sarawak |
Language: | English English |
id |
my.unimas.ir.22025 |
---|---|
record_format |
eprints |
spelling |
my.unimas.ir.220252023-05-15T07:09:15Z http://ir.unimas.my/id/eprint/22025/ Co-Creativity Assessment in the Process of Game Creation Romero, Margarida Sylvester, Arnab Cindy, De Smet Fitri Suraya, Mohamad Sarra, Abdelouma Jacey Lynn, Minoi Luca, Morini H Social Sciences (General) LB Theory and practice of education We consider game design as a sociocultural and knowledge modelling activity, engaging the participation in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who are working in groups to design educational games for rural school children. After the co-creativity activity, learners were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work. 2018 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf text en http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf Romero, Margarida and Sylvester, Arnab and Cindy, De Smet and Fitri Suraya, Mohamad and Sarra, Abdelouma and Jacey Lynn, Minoi and Luca, Morini (2018) Co-Creativity Assessment in the Process of Game Creation. In: 12th European Conference on Games Based Learning ECGBL 2018, 4 - 5 October 2018, SKEMA Business School Sophia Antipolis, France. |
institution |
Universiti Malaysia Sarawak |
building |
Centre for Academic Information Services (CAIS) |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Malaysia Sarawak |
content_source |
UNIMAS Institutional Repository |
url_provider |
http://ir.unimas.my/ |
language |
English English |
topic |
H Social Sciences (General) LB Theory and practice of education |
spellingShingle |
H Social Sciences (General) LB Theory and practice of education Romero, Margarida Sylvester, Arnab Cindy, De Smet Fitri Suraya, Mohamad Sarra, Abdelouma Jacey Lynn, Minoi Luca, Morini Co-Creativity Assessment in the Process of Game Creation |
description |
We consider game design as a sociocultural and knowledge modelling
activity, engaging the participation in the design of a scenario and a game
universe based on a real or imaginary socio-historical context, where characters
can introduce life narratives and interaction that display either known social
realities or entirely new ones. In this research, participants of the co-creation
activity are Malaysian students who are working in groups to design educational
games for rural school children. After the co-creativity activity, learners were
invited to answer the co-creativity scale, an adapted version of the Assessment
Scale of Creative Collaboration (ASCC), combining both the co-creativity factors
and learners’ experiences on their interests, and the difficulties during the cocreativity process. The preliminary results showed a high diversity on the
participants’ attitudes towards collaboration, especially related to their
preferences towards individual or collaborative work. |
format |
Proceeding |
author |
Romero, Margarida Sylvester, Arnab Cindy, De Smet Fitri Suraya, Mohamad Sarra, Abdelouma Jacey Lynn, Minoi Luca, Morini |
author_facet |
Romero, Margarida Sylvester, Arnab Cindy, De Smet Fitri Suraya, Mohamad Sarra, Abdelouma Jacey Lynn, Minoi Luca, Morini |
author_sort |
Romero, Margarida |
title |
Co-Creativity Assessment in the Process of Game Creation |
title_short |
Co-Creativity Assessment in the Process of Game Creation |
title_full |
Co-Creativity Assessment in the Process of Game Creation |
title_fullStr |
Co-Creativity Assessment in the Process of Game Creation |
title_full_unstemmed |
Co-Creativity Assessment in the Process of Game Creation |
title_sort |
co-creativity assessment in the process of game creation |
publishDate |
2018 |
url |
http://ir.unimas.my/id/eprint/22025/1/cover%20page.pdf http://ir.unimas.my/id/eprint/22025/2/Co-Creativity%20Assessment%20in%20the%20Process%20of%20Game.pdf http://ir.unimas.my/id/eprint/22025/ |
_version_ |
1767209820411133952 |