Assessment of Co-Creativity in the Process of Game Design
We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social r...
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Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
Academic Conferences and Publishing International Limited
2019
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Subjects: | |
Online Access: | http://ir.unimas.my/id/eprint/28167/1/Co-creativity.pdf http://ir.unimas.my/id/eprint/28167/ http://www.ejel.org/issue/current.html |
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Institution: | Universiti Malaysia Sarawak |
Language: | English |
Summary: | We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design
of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work. |
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