Assessment of Co-Creativity in the Process of Game Design

We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social r...

Full description

Saved in:
Bibliographic Details
Main Authors: Romero, Margarida, Sylvester, Arnab, De Smet, Cindy, Fitri Suraya, Mohamad, Jacey Lynn, Minoi, Morini, Luca
Format: Article
Language:English
Published: Academic Conferences and Publishing International Limited 2019
Subjects:
Online Access:http://ir.unimas.my/id/eprint/28167/1/Co-creativity.pdf
http://ir.unimas.my/id/eprint/28167/
http://www.ejel.org/issue/current.html
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Malaysia Sarawak
Language: English
Description
Summary:We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.