Assessment of Co-Creativity in the Process of Game Design

We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social r...

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Main Authors: Romero, Margarida, Sylvester, Arnab, De Smet, Cindy, Fitri Suraya, Mohamad, Jacey Lynn, Minoi, Morini, Luca
Format: Article
Language:English
Published: Academic Conferences and Publishing International Limited 2019
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Online Access:http://ir.unimas.my/id/eprint/28167/1/Co-creativity.pdf
http://ir.unimas.my/id/eprint/28167/
http://www.ejel.org/issue/current.html
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Institution: Universiti Malaysia Sarawak
Language: English
id my.unimas.ir.28167
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spelling my.unimas.ir.281672023-10-04T03:00:29Z http://ir.unimas.my/id/eprint/28167/ Assessment of Co-Creativity in the Process of Game Design Romero, Margarida Sylvester, Arnab De Smet, Cindy Fitri Suraya, Mohamad Jacey Lynn, Minoi Morini, Luca LB2300 Higher Education We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work. Academic Conferences and Publishing International Limited 2019 Article PeerReviewed text en http://ir.unimas.my/id/eprint/28167/1/Co-creativity.pdf Romero, Margarida and Sylvester, Arnab and De Smet, Cindy and Fitri Suraya, Mohamad and Jacey Lynn, Minoi and Morini, Luca (2019) Assessment of Co-Creativity in the Process of Game Design. The Electronic Journal of e-Learning, 17 (3). pp. 199-206. ISSN 1479-4403 http://www.ejel.org/issue/current.html 10.34190/JEL.17.3.003
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic LB2300 Higher Education
spellingShingle LB2300 Higher Education
Romero, Margarida
Sylvester, Arnab
De Smet, Cindy
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
Morini, Luca
Assessment of Co-Creativity in the Process of Game Design
description We consider game design as a sociocultural and knowledge modelling activity, engaging participants in the design of a scenario and a game universe based on a real or imaginary socio-historical context, where characters can introduce life narratives and interaction that display either known social realities or entirely new ones. In this research, participants of the co-creation activity are Malaysian students who were working in groups to design game-based learning resources for rural school children. After the co-creativity activity, the students were invited to answer the co-creativity scale, an adapted version of the Assessment Scale of Creative Collaboration (ASCC), combining both the co-creativity factors and learners’ experiences on their interests, and difficulties they faced during the co-creativity process. The preliminary results showed a high diversity on the participants’ attitudes towards collaboration, especially related to their preferences towards individual or collaborative work.
format Article
author Romero, Margarida
Sylvester, Arnab
De Smet, Cindy
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
Morini, Luca
author_facet Romero, Margarida
Sylvester, Arnab
De Smet, Cindy
Fitri Suraya, Mohamad
Jacey Lynn, Minoi
Morini, Luca
author_sort Romero, Margarida
title Assessment of Co-Creativity in the Process of Game Design
title_short Assessment of Co-Creativity in the Process of Game Design
title_full Assessment of Co-Creativity in the Process of Game Design
title_fullStr Assessment of Co-Creativity in the Process of Game Design
title_full_unstemmed Assessment of Co-Creativity in the Process of Game Design
title_sort assessment of co-creativity in the process of game design
publisher Academic Conferences and Publishing International Limited
publishDate 2019
url http://ir.unimas.my/id/eprint/28167/1/Co-creativity.pdf
http://ir.unimas.my/id/eprint/28167/
http://www.ejel.org/issue/current.html
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