Cross-cultural awareness in game-based learning using a TPACK approach

Our paper focuses on promoting cultural awareness through game-based learning using the Technological Pedagogical Content Knowledge (TPACK) framework. The TPACK framework,proposed by Mishra and Koehler(2008), is widely used as an organising frame for the development of edu...

Full description

Saved in:
Bibliographic Details
Main Authors: Amelia Jati, Robert Jupit, Jacey Lynn, Minoi, Arnab, Sylvester, Yeo, Alvin Wee
Format: Proceeding
Language:English
Published: 2011
Subjects:
Online Access:http://ir.unimas.my/id/eprint/31327/1/Cross-cultural%20awareness%20in%20game-based%20learning%20using%20a%20TPACK%20approach.pdf
http://ir.unimas.my/id/eprint/31327/
https://pure.coventry.ac.uk/ws/portalfiles/portal/4035849/Cross-cultural+awareness.pdf
Tags: Add Tag
No Tags, Be the first to tag this record!
Institution: Universiti Malaysia Sarawak
Language: English
id my.unimas.ir.31327
record_format eprints
spelling my.unimas.ir.313272020-08-24T01:34:01Z http://ir.unimas.my/id/eprint/31327/ Cross-cultural awareness in game-based learning using a TPACK approach Amelia Jati, Robert Jupit Jacey Lynn, Minoi Arnab, Sylvester Yeo, Alvin Wee QA75 Electronic computers. Computer science T Technology (General) Our paper focuses on promoting cultural awareness through game-based learning using the Technological Pedagogical Content Knowledge (TPACK) framework. The TPACK framework,proposed by Mishra and Koehler(2008), is widely used as an organising frame for the development of education technology. This framework takes into consideration the use of effective pedagogical practice to enhance teaching and learning environment. Hence, we are looking at using the framework to promote the development of cultural awareness technology and content,by introducing the extended TPACK. We draw a need to expand the TPACK by incorporating another dimension that is the key cultural elements, within the Pedagogy, Content, and Technology components, to mutually interact, in order to promote cross-cultural awareness on agame-based learning (GBL)platform. Specifically, the content-knowledge for promoting cultural awareness would include key elements of cultures. The pedagogical-knowledge includes methods and strategies to promote and encourage understanding and respect of a culture. The advancement of game technology can be capitalised to encourage and sustain engagement in a learning platform. Presently, the work on cross-culture awareness in games is still very limited. As such, the aim of the development of a GBL platform using the extended cultural TPACK framework would be to expose learners to culturally diverse scenarios and engage as well as expose learners to knowledge of the different cultures in myriad ways. 2011 Proceeding PeerReviewed text en http://ir.unimas.my/id/eprint/31327/1/Cross-cultural%20awareness%20in%20game-based%20learning%20using%20a%20TPACK%20approach.pdf Amelia Jati, Robert Jupit and Jacey Lynn, Minoi and Arnab, Sylvester and Yeo, Alvin Wee (2011) Cross-cultural awareness in game-based learning using a TPACK approach. In: International Workshop on Internationalisation of Products and Systems, 12-14 July, Kuching, Sarawak, Malaysia. https://pure.coventry.ac.uk/ws/portalfiles/portal/4035849/Cross-cultural+awareness.pdf
institution Universiti Malaysia Sarawak
building Centre for Academic Information Services (CAIS)
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Malaysia Sarawak
content_source UNIMAS Institutional Repository
url_provider http://ir.unimas.my/
language English
topic QA75 Electronic computers. Computer science
T Technology (General)
spellingShingle QA75 Electronic computers. Computer science
T Technology (General)
Amelia Jati, Robert Jupit
Jacey Lynn, Minoi
Arnab, Sylvester
Yeo, Alvin Wee
Cross-cultural awareness in game-based learning using a TPACK approach
description Our paper focuses on promoting cultural awareness through game-based learning using the Technological Pedagogical Content Knowledge (TPACK) framework. The TPACK framework,proposed by Mishra and Koehler(2008), is widely used as an organising frame for the development of education technology. This framework takes into consideration the use of effective pedagogical practice to enhance teaching and learning environment. Hence, we are looking at using the framework to promote the development of cultural awareness technology and content,by introducing the extended TPACK. We draw a need to expand the TPACK by incorporating another dimension that is the key cultural elements, within the Pedagogy, Content, and Technology components, to mutually interact, in order to promote cross-cultural awareness on agame-based learning (GBL)platform. Specifically, the content-knowledge for promoting cultural awareness would include key elements of cultures. The pedagogical-knowledge includes methods and strategies to promote and encourage understanding and respect of a culture. The advancement of game technology can be capitalised to encourage and sustain engagement in a learning platform. Presently, the work on cross-culture awareness in games is still very limited. As such, the aim of the development of a GBL platform using the extended cultural TPACK framework would be to expose learners to culturally diverse scenarios and engage as well as expose learners to knowledge of the different cultures in myriad ways.
format Proceeding
author Amelia Jati, Robert Jupit
Jacey Lynn, Minoi
Arnab, Sylvester
Yeo, Alvin Wee
author_facet Amelia Jati, Robert Jupit
Jacey Lynn, Minoi
Arnab, Sylvester
Yeo, Alvin Wee
author_sort Amelia Jati, Robert Jupit
title Cross-cultural awareness in game-based learning using a TPACK approach
title_short Cross-cultural awareness in game-based learning using a TPACK approach
title_full Cross-cultural awareness in game-based learning using a TPACK approach
title_fullStr Cross-cultural awareness in game-based learning using a TPACK approach
title_full_unstemmed Cross-cultural awareness in game-based learning using a TPACK approach
title_sort cross-cultural awareness in game-based learning using a tpack approach
publishDate 2011
url http://ir.unimas.my/id/eprint/31327/1/Cross-cultural%20awareness%20in%20game-based%20learning%20using%20a%20TPACK%20approach.pdf
http://ir.unimas.my/id/eprint/31327/
https://pure.coventry.ac.uk/ws/portalfiles/portal/4035849/Cross-cultural+awareness.pdf
_version_ 1677785510543622144