An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played
The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings...
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IJESE
2008
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my.upm.eprints.125502015-09-15T01:11:37Z http://psasir.upm.edu.my/id/eprint/12550/ An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played Eow, Yee Leng Baki, Roselan The purpose of this study was to explore the reasons why six Malaysian students from upper secondary school are playing video games, types of games and the features preferred. A qualitative method was being used in the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played video games for a great range of reasons. Different students play for different reasons. Some shared common reasons and preferences. A few findings were very specific and never mentioned before in previous researches. However, more research needs to be undertaken in order to address the diversity of students with a bigger sample and different methodology. IJESE 2008 Article PeerReviewed application/pdf en http://psasir.upm.edu.my/id/eprint/12550/1/An%20Exploratory%20Study%20on%20the%20Reasons%20and%20Preferences%20of%20Six%20Malaysian%20Students%20on%20the%20Video%20Games%20Played.pdf Eow, Yee Leng and Baki, Roselan (2008) An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played. Journal of Environmental and Science Education, 3 (1). pp. 19-25. ISSN 1306-3065 http://www.ijese.com/V3_N1_Leng.pdf English |
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The purpose of this study was to explore the reasons why six Malaysian students from upper secondary
school are playing video games, types of games and the features preferred. A qualitative method was being used in
the study. Purposive sampling was conducted in selecting the students. The findings indicated that students played
video games for a great range of reasons. Different students play for different reasons. Some shared common
reasons and preferences. A few findings were very specific and never mentioned before in previous researches.
However, more research needs to be undertaken in order to address the diversity of students with a bigger sample
and different methodology. |
format |
Article |
author |
Eow, Yee Leng Baki, Roselan |
spellingShingle |
Eow, Yee Leng Baki, Roselan An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
author_facet |
Eow, Yee Leng Baki, Roselan |
author_sort |
Eow, Yee Leng |
title |
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
title_short |
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
title_full |
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
title_fullStr |
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
title_full_unstemmed |
An Exploratory Study on the Reasons and Preferences of Six Malaysian Students on the Video Games Played |
title_sort |
exploratory study on the reasons and preferences of six malaysian students on the video games played |
publisher |
IJESE |
publishDate |
2008 |
url |
http://psasir.upm.edu.my/id/eprint/12550/1/An%20Exploratory%20Study%20on%20the%20Reasons%20and%20Preferences%20of%20Six%20Malaysian%20Students%20on%20the%20Video%20Games%20Played.pdf http://psasir.upm.edu.my/id/eprint/12550/ http://www.ijese.com/V3_N1_Leng.pdf |
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