Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!

This paper is aimed to investigate and demonstrate the positive impact of using smartphone through Kahoot! game-based platform in the English Language Classroom to improve students’ English vocabulary acquisition. The current development in Malaysian education field, 21st century learning style is m...

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Main Author: Jusoh, Juhari Sham
Other Authors: Kadir, Nadhrah A
Format: Book Section
Language:English
Published: School of Social Sciences, USM 2017
Subjects:
Online Access:http://eprints.usm.my/41187/1/ART_103.pdf
http://eprints.usm.my/41187/
http://www.sspis.usm.my
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Institution: Universiti Sains Malaysia
Language: English
id my.usm.eprints.41187
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spelling my.usm.eprints.41187 http://eprints.usm.my/41187/ Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot! Jusoh, Juhari Sham H1-99 Social sciences (General) This paper is aimed to investigate and demonstrate the positive impact of using smartphone through Kahoot! game-based platform in the English Language Classroom to improve students’ English vocabulary acquisition. The current development in Malaysian education field, 21st century learning style is more focused and given importance. Specifically, the game-based learning platform such as Kahoot! through its capability can create a meaningful learning environment. Vocabulary acquisition was measured in terms of reading passage assessments. The sample of 30 students of diploma level from a college participated in this study. Antonym and Synonym with Contextual Clues were parts of the items in the assessment. Results indicated that all students improved their vocabulary assessment scores in the game-based quiz Kahoot! was played. The use of Kahoot! also increased students’ participation and involvement in ESL classroom. The results of the student satisfaction survey indicated that students enjoyed using their smartphone in the classroom during the lesson and playing the gamebased quiz Kahoot!. They found this Students Response System is easy to use. School of Social Sciences, USM Kadir, Nadhrah A Rahmat, Siti Rahyla Mohd, Azmil Tayeb Mohd, Saidatulakmal 2017 Book Section PeerReviewed application/pdf en http://eprints.usm.my/41187/1/ART_103.pdf Jusoh, Juhari Sham (2017) Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot! In: Social Sciences Postgraduate International Seminar (SSPIS) 2017. School of Social Sciences, USM, Pulau Pinang, Malaysia, pp. 753-759. ISBN 9789671544013 http://www.sspis.usm.my
institution Universiti Sains Malaysia
building Hamzah Sendut Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Sains Malaysia
content_source USM Institutional Repository
url_provider http://eprints.usm.my/
language English
topic H1-99 Social sciences (General)
spellingShingle H1-99 Social sciences (General)
Jusoh, Juhari Sham
Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
description This paper is aimed to investigate and demonstrate the positive impact of using smartphone through Kahoot! game-based platform in the English Language Classroom to improve students’ English vocabulary acquisition. The current development in Malaysian education field, 21st century learning style is more focused and given importance. Specifically, the game-based learning platform such as Kahoot! through its capability can create a meaningful learning environment. Vocabulary acquisition was measured in terms of reading passage assessments. The sample of 30 students of diploma level from a college participated in this study. Antonym and Synonym with Contextual Clues were parts of the items in the assessment. Results indicated that all students improved their vocabulary assessment scores in the game-based quiz Kahoot! was played. The use of Kahoot! also increased students’ participation and involvement in ESL classroom. The results of the student satisfaction survey indicated that students enjoyed using their smartphone in the classroom during the lesson and playing the gamebased quiz Kahoot!. They found this Students Response System is easy to use.
author2 Kadir, Nadhrah A
author_facet Kadir, Nadhrah A
Jusoh, Juhari Sham
format Book Section
author Jusoh, Juhari Sham
author_sort Jusoh, Juhari Sham
title Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
title_short Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
title_full Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
title_fullStr Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
title_full_unstemmed Using Smartphone in the ESL Classroom Improves Students’ Vocabulary Acquisition via Kahoot!
title_sort using smartphone in the esl classroom improves students’ vocabulary acquisition via kahoot!
publisher School of Social Sciences, USM
publishDate 2017
url http://eprints.usm.my/41187/1/ART_103.pdf
http://eprints.usm.my/41187/
http://www.sspis.usm.my
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