The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection
Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an effici...
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Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
The Society of Digital Information and Wireless Communications
2011
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Online Access: | http://eprints.utem.edu.my/id/eprint/3747/1/00000035.pdf http://eprints.utem.edu.my/id/eprint/3747/ http://sdiwc.net/digital-library/the-construction-of-balanced-boundingvolume-hierarchies-using-spatial-object-median-splitting-method-for-collision-detection |
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Institution: | Universiti Teknikal Malaysia Melaka |
Language: | English |
Summary: | Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an efficient splitting method that is able to divide the bounding-volume of Axis Aligned Bounding-Box (AABB) hierarchies into a balanced tree. The construction of well-balanced tree will helps to improve the speed of the intersection between rigid bodies’ objects. |
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