The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection
Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an effici...
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The Society of Digital Information and Wireless Communications
2011
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my.utem.eprints.37472023-06-28T08:18:04Z http://eprints.utem.edu.my/id/eprint/3747/ The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection Sulaiman, Hamzah Asyrani Bade, Abdullah Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an efficient splitting method that is able to divide the bounding-volume of Axis Aligned Bounding-Box (AABB) hierarchies into a balanced tree. The construction of well-balanced tree will helps to improve the speed of the intersection between rigid bodies’ objects. The Society of Digital Information and Wireless Communications 2011 Article PeerReviewed text en http://eprints.utem.edu.my/id/eprint/3747/1/00000035.pdf Sulaiman, Hamzah Asyrani and Bade, Abdullah (2011) The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection. International Journal of New Computer Architectures and their Applications (IJNCAA), 1 (2). pp. 396-403. ISSN 2220-9085 http://sdiwc.net/digital-library/the-construction-of-balanced-boundingvolume-hierarchies-using-spatial-object-median-splitting-method-for-collision-detection |
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Finding two or more contact points between rigid bodies simulation is always a fundamental task in virtual environment. Furthermore, the contact point needs to be accurately reported as soon as possible within 30-60 frames per second (fps) between moving polyhedral. This article introduced an efficient splitting method that is able to divide the bounding-volume of Axis Aligned Bounding-Box (AABB) hierarchies into a balanced tree. The construction of well-balanced tree will helps to improve the speed of the intersection between rigid bodies’ objects. |
format |
Article |
author |
Sulaiman, Hamzah Asyrani Bade, Abdullah |
spellingShingle |
Sulaiman, Hamzah Asyrani Bade, Abdullah The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
author_facet |
Sulaiman, Hamzah Asyrani Bade, Abdullah |
author_sort |
Sulaiman, Hamzah Asyrani |
title |
The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
title_short |
The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
title_full |
The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
title_fullStr |
The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
title_full_unstemmed |
The construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
title_sort |
construction of balanced bounding-volume hierarchies using spatial object median splitting method for collision detection |
publisher |
The Society of Digital Information and Wireless Communications |
publishDate |
2011 |
url |
http://eprints.utem.edu.my/id/eprint/3747/1/00000035.pdf http://eprints.utem.edu.my/id/eprint/3747/ http://sdiwc.net/digital-library/the-construction-of-balanced-boundingvolume-hierarchies-using-spatial-object-median-splitting-method-for-collision-detection |
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