The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattac...
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my.utm.1077712024-10-02T07:25:43Z http://eprints.utm.my/107771/ The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. Zolkiffli, Juliana Abu Bakar, Nur Azaliah Ya’acob, Suraya Salehuddin, Hasimi Hussien, Surya Sumarni T58.5-58.64 Information technology Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattacks. These attacks exploit online players’ cybersecurity ignorance to enhance cybersecurity breaches in online games. In light of these problems, this study examined Malaysian online gamer knowledge, attitude, and behaviour. This study examines passwords, email, Internet, device, and social engineering to assess online gamers’ cyber security awareness. The study of 162 online gamers from Facebook, Discord, Twitter, and Twitch discovered that 55% of respondents carelessly keep their gaming account password and more than 56% of respondents’ gaming PCs are not antivirus-protected. Given the in-game function that links credit and debit cards to gaming accounts, gamers’ cybersecurity expertise is concerning. This shows how cybersecurity awareness may protect gamers from hackers. 2023-05-30 Conference or Workshop Item PeerReviewed Zolkiffli, Juliana and Abu Bakar, Nur Azaliah and Ya’acob, Suraya and Salehuddin, Hasimi and Hussien, Surya Sumarni (2023) The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. In: 17th International Conference on Knowledge Management in Organisations, KMO 2023, 24 July 2023 - 27 July 2023, Bangkok, Thailand. http://dx.doi.org/10.1007/978-3-031-34045-1_26 |
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T58.5-58.64 Information technology Zolkiffli, Juliana Abu Bakar, Nur Azaliah Ya’acob, Suraya Salehuddin, Hasimi Hussien, Surya Sumarni The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
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Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattacks. These attacks exploit online players’ cybersecurity ignorance to enhance cybersecurity breaches in online games. In light of these problems, this study examined Malaysian online gamer knowledge, attitude, and behaviour. This study examines passwords, email, Internet, device, and social engineering to assess online gamers’ cyber security awareness. The study of 162 online gamers from Facebook, Discord, Twitter, and Twitch discovered that 55% of respondents carelessly keep their gaming account password and more than 56% of respondents’ gaming PCs are not antivirus-protected. Given the in-game function that links credit and debit cards to gaming accounts, gamers’ cybersecurity expertise is concerning. This shows how cybersecurity awareness may protect gamers from hackers. |
format |
Conference or Workshop Item |
author |
Zolkiffli, Juliana Abu Bakar, Nur Azaliah Ya’acob, Suraya Salehuddin, Hasimi Hussien, Surya Sumarni |
author_facet |
Zolkiffli, Juliana Abu Bakar, Nur Azaliah Ya’acob, Suraya Salehuddin, Hasimi Hussien, Surya Sumarni |
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Zolkiffli, Juliana |
title |
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
title_short |
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
title_full |
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
title_fullStr |
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
title_full_unstemmed |
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
title_sort |
assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. |
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2023 |
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http://eprints.utm.my/107771/ http://dx.doi.org/10.1007/978-3-031-34045-1_26 |
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1814043519249022976 |