The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.

Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattac...

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Main Authors: Zolkiffli, Juliana, Abu Bakar, Nur Azaliah, Ya’acob, Suraya, Salehuddin, Hasimi, Hussien, Surya Sumarni
Format: Conference or Workshop Item
Published: 2023
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Online Access:http://eprints.utm.my/107771/
http://dx.doi.org/10.1007/978-3-031-34045-1_26
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Institution: Universiti Teknologi Malaysia
id my.utm.107771
record_format eprints
spelling my.utm.1077712024-10-02T07:25:43Z http://eprints.utm.my/107771/ The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. Zolkiffli, Juliana Abu Bakar, Nur Azaliah Ya’acob, Suraya Salehuddin, Hasimi Hussien, Surya Sumarni T58.5-58.64 Information technology Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattacks. These attacks exploit online players’ cybersecurity ignorance to enhance cybersecurity breaches in online games. In light of these problems, this study examined Malaysian online gamer knowledge, attitude, and behaviour. This study examines passwords, email, Internet, device, and social engineering to assess online gamers’ cyber security awareness. The study of 162 online gamers from Facebook, Discord, Twitter, and Twitch discovered that 55% of respondents carelessly keep their gaming account password and more than 56% of respondents’ gaming PCs are not antivirus-protected. Given the in-game function that links credit and debit cards to gaming accounts, gamers’ cybersecurity expertise is concerning. This shows how cybersecurity awareness may protect gamers from hackers. 2023-05-30 Conference or Workshop Item PeerReviewed Zolkiffli, Juliana and Abu Bakar, Nur Azaliah and Ya’acob, Suraya and Salehuddin, Hasimi and Hussien, Surya Sumarni (2023) The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model. In: 17th International Conference on Knowledge Management in Organisations, KMO 2023, 24 July 2023 - 27 July 2023, Bangkok, Thailand. http://dx.doi.org/10.1007/978-3-031-34045-1_26
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic T58.5-58.64 Information technology
spellingShingle T58.5-58.64 Information technology
Zolkiffli, Juliana
Abu Bakar, Nur Azaliah
Ya’acob, Suraya
Salehuddin, Hasimi
Hussien, Surya Sumarni
The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
description Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattacks. These attacks exploit online players’ cybersecurity ignorance to enhance cybersecurity breaches in online games. In light of these problems, this study examined Malaysian online gamer knowledge, attitude, and behaviour. This study examines passwords, email, Internet, device, and social engineering to assess online gamers’ cyber security awareness. The study of 162 online gamers from Facebook, Discord, Twitter, and Twitch discovered that 55% of respondents carelessly keep their gaming account password and more than 56% of respondents’ gaming PCs are not antivirus-protected. Given the in-game function that links credit and debit cards to gaming accounts, gamers’ cybersecurity expertise is concerning. This shows how cybersecurity awareness may protect gamers from hackers.
format Conference or Workshop Item
author Zolkiffli, Juliana
Abu Bakar, Nur Azaliah
Ya’acob, Suraya
Salehuddin, Hasimi
Hussien, Surya Sumarni
author_facet Zolkiffli, Juliana
Abu Bakar, Nur Azaliah
Ya’acob, Suraya
Salehuddin, Hasimi
Hussien, Surya Sumarni
author_sort Zolkiffli, Juliana
title The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
title_short The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
title_full The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
title_fullStr The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
title_full_unstemmed The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
title_sort assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
publishDate 2023
url http://eprints.utm.my/107771/
http://dx.doi.org/10.1007/978-3-031-34045-1_26
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