The assessment of online games’ cyber security awareness level based on knowledge, attitudes, and behaviour model.
Casual gamers, especially those without knowledge and unskilled with security, cause most online game cybersecurity issues. Cybercriminals exploit this thinking by breaching security. Online gamers of all ages and backgrounds have increased due to the COVID-19 suspension, exposing them to cyberattac...
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Main Authors: | , , , , |
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Format: | Conference or Workshop Item |
Published: |
2023
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Subjects: | |
Online Access: | http://eprints.utm.my/107771/ http://dx.doi.org/10.1007/978-3-031-34045-1_26 |
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Institution: | Universiti Teknologi Malaysia |
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