Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, e...
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Main Authors: | , , , , |
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Format: | Conference or Workshop Item |
Published: |
2018
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/83908/ |
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Institution: | Universiti Teknologi Malaysia |
Summary: | Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, especially in online learning. Consequently, this project was conducted to propose an alternative for an online learning course to engage students with courses offered online. Online students can be engaged through multiple ways and most of the teachers that teaching online also applies several ways to engage their students. Moreover, this research proposed to engage online learners by adapting gamification elements. The gamification elements were applied in online courses can be varied according to the type of courses. This research is important because the area of implementing gamification is not restricted towards the type of the courses that were taught by the teacher. Regardless of the courses, the gamification elements can be applied in any courses in an online learning platform. Findings of this research can be benefited to teachers who adapt online learning in increasing user engagement between their students and their course. |
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