Gaimooc: adapting gamification approach in massive open online courses to improve user engagement

Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, e...

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Main Authors: Sulaiman, Sarina, Fairos Ismail, Nor Anita, Hj. Ahmad, Nor Bahiah, A. Shukor, Nurbiha, Mohd. Nor Hisham, Fiera
Format: Conference or Workshop Item
Published: 2018
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Online Access:http://eprints.utm.my/id/eprint/83908/
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Institution: Universiti Teknologi Malaysia
id my.utm.83908
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spelling my.utm.839082019-11-25T01:16:01Z http://eprints.utm.my/id/eprint/83908/ Gaimooc: adapting gamification approach in massive open online courses to improve user engagement Sulaiman, Sarina Fairos Ismail, Nor Anita Hj. Ahmad, Nor Bahiah A. Shukor, Nurbiha Mohd. Nor Hisham, Fiera QA76 Computer software Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, especially in online learning. Consequently, this project was conducted to propose an alternative for an online learning course to engage students with courses offered online. Online students can be engaged through multiple ways and most of the teachers that teaching online also applies several ways to engage their students. Moreover, this research proposed to engage online learners by adapting gamification elements. The gamification elements were applied in online courses can be varied according to the type of courses. This research is important because the area of implementing gamification is not restricted towards the type of the courses that were taught by the teacher. Regardless of the courses, the gamification elements can be applied in any courses in an online learning platform. Findings of this research can be benefited to teachers who adapt online learning in increasing user engagement between their students and their course. 2018-09 Conference or Workshop Item PeerReviewed Sulaiman, Sarina and Fairos Ismail, Nor Anita and Hj. Ahmad, Nor Bahiah and A. Shukor, Nurbiha and Mohd. Nor Hisham, Fiera (2018) Gaimooc: adapting gamification approach in massive open online courses to improve user engagement. In: New Academia Learning Innovation Nali 2018 Exhibition and Competition, 25 September 2018 through 26 September 2018, UTM Skudai.
institution Universiti Teknologi Malaysia
building UTM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Teknologi Malaysia
content_source UTM Institutional Repository
url_provider http://eprints.utm.my/
topic QA76 Computer software
spellingShingle QA76 Computer software
Sulaiman, Sarina
Fairos Ismail, Nor Anita
Hj. Ahmad, Nor Bahiah
A. Shukor, Nurbiha
Mohd. Nor Hisham, Fiera
Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
description Traditionally, students learn in school where the learning process conducted in a classroom and students meet their teacher physically. However, today, students can learn without having face-to-face interaction with their teacher. Creating user engagement between students and course are important, especially in online learning. Consequently, this project was conducted to propose an alternative for an online learning course to engage students with courses offered online. Online students can be engaged through multiple ways and most of the teachers that teaching online also applies several ways to engage their students. Moreover, this research proposed to engage online learners by adapting gamification elements. The gamification elements were applied in online courses can be varied according to the type of courses. This research is important because the area of implementing gamification is not restricted towards the type of the courses that were taught by the teacher. Regardless of the courses, the gamification elements can be applied in any courses in an online learning platform. Findings of this research can be benefited to teachers who adapt online learning in increasing user engagement between their students and their course.
format Conference or Workshop Item
author Sulaiman, Sarina
Fairos Ismail, Nor Anita
Hj. Ahmad, Nor Bahiah
A. Shukor, Nurbiha
Mohd. Nor Hisham, Fiera
author_facet Sulaiman, Sarina
Fairos Ismail, Nor Anita
Hj. Ahmad, Nor Bahiah
A. Shukor, Nurbiha
Mohd. Nor Hisham, Fiera
author_sort Sulaiman, Sarina
title Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
title_short Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
title_full Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
title_fullStr Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
title_full_unstemmed Gaimooc: adapting gamification approach in massive open online courses to improve user engagement
title_sort gaimooc: adapting gamification approach in massive open online courses to improve user engagement
publishDate 2018
url http://eprints.utm.my/id/eprint/83908/
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