Learning strategies using augmented reality technology in education: Meta-analysis
The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the...
Saved in:
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Horizon Research Publishing
2020
|
Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf http://eprints.utm.my/id/eprint/90447/ http://dx.doi.org/10.13189/ujer.2020.081908 |
Tags: |
Add Tag
No Tags, Be the first to tag this record!
|
Institution: | Universiti Teknologi Malaysia |
Language: | English |
id |
my.utm.90447 |
---|---|
record_format |
eprints |
spelling |
my.utm.904472021-04-30T14:41:43Z http://eprints.utm.my/id/eprint/90447/ Learning strategies using augmented reality technology in education: Meta-analysis Abdul Hanid, Mohd. Fadzil Mohamad Said, Mohd. Nihra Haruzuan Yahaya, Noraffandy LC Special aspects of education The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the same space in real-time. The purpose of this meta-analysis is to identify the types of learning strategies that have been implemented using the Augmented Reality technology. The research methodology is based on a systematic literature search in online databases, namely, Scopus, Web of Science, Science Direct, Taylor Francis, and Springer. Keywords used in the search include Augmented Reality in education, learning strategies, integration strategies, as well as Augmented Reality teaching and learning. The results of this meta-analysis reveal that interactive learning, game-based learning, collaborative learning, and experiential learning are the dominant strategies in education that use Augmented Reality. Such findings will provide educators with guidance on the learning strategies that use Augmented Reality and its potential in education, which will subsequently lead to further research on how learning strategies using the Augmented Reality technology can be implemented in teaching and learning effectively. Horizon Research Publishing 2020-05 Article PeerReviewed application/pdf en http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf Abdul Hanid, Mohd. Fadzil and Mohamad Said, Mohd. Nihra Haruzuan and Yahaya, Noraffandy (2020) Learning strategies using augmented reality technology in education: Meta-analysis. Universal Journal of Educational Research, 8 (5 A). pp. 51-56. ISSN 2332-3205 http://dx.doi.org/10.13189/ujer.2020.081908 |
institution |
Universiti Teknologi Malaysia |
building |
UTM Library |
collection |
Institutional Repository |
continent |
Asia |
country |
Malaysia |
content_provider |
Universiti Teknologi Malaysia |
content_source |
UTM Institutional Repository |
url_provider |
http://eprints.utm.my/ |
language |
English |
topic |
LC Special aspects of education |
spellingShingle |
LC Special aspects of education Abdul Hanid, Mohd. Fadzil Mohamad Said, Mohd. Nihra Haruzuan Yahaya, Noraffandy Learning strategies using augmented reality technology in education: Meta-analysis |
description |
The learning environment is changing rapidly with the advent of the Industrial Revolution 4.0. One of the trending technologies in education is Augmented Reality. The Augmented Reality technology allows users to interact with virtual objects that are integrated into the real world and appear in the same space in real-time. The purpose of this meta-analysis is to identify the types of learning strategies that have been implemented using the Augmented Reality technology. The research methodology is based on a systematic literature search in online databases, namely, Scopus, Web of Science, Science Direct, Taylor Francis, and Springer. Keywords used in the search include Augmented Reality in education, learning strategies, integration strategies, as well as Augmented Reality teaching and learning. The results of this meta-analysis reveal that interactive learning, game-based learning, collaborative learning, and experiential learning are the dominant strategies in education that use Augmented Reality. Such findings will provide educators with guidance on the learning strategies that use Augmented Reality and its potential in education, which will subsequently lead to further research on how learning strategies using the Augmented Reality technology can be implemented in teaching and learning effectively. |
format |
Article |
author |
Abdul Hanid, Mohd. Fadzil Mohamad Said, Mohd. Nihra Haruzuan Yahaya, Noraffandy |
author_facet |
Abdul Hanid, Mohd. Fadzil Mohamad Said, Mohd. Nihra Haruzuan Yahaya, Noraffandy |
author_sort |
Abdul Hanid, Mohd. Fadzil |
title |
Learning strategies using augmented reality technology in education: Meta-analysis |
title_short |
Learning strategies using augmented reality technology in education: Meta-analysis |
title_full |
Learning strategies using augmented reality technology in education: Meta-analysis |
title_fullStr |
Learning strategies using augmented reality technology in education: Meta-analysis |
title_full_unstemmed |
Learning strategies using augmented reality technology in education: Meta-analysis |
title_sort |
learning strategies using augmented reality technology in education: meta-analysis |
publisher |
Horizon Research Publishing |
publishDate |
2020 |
url |
http://eprints.utm.my/id/eprint/90447/1/MohdNihraHaruzuanMohamadSaid2020_LearningStrategiesUsingAugmentedRealityTechnology.pdf http://eprints.utm.my/id/eprint/90447/ http://dx.doi.org/10.13189/ujer.2020.081908 |
_version_ |
1698696937399648256 |