A Kick Start in Implementation of PBL in Computer Programming

This paper aims to provide ideas regarding implementation of Problem-Based Learning (PBL) in computer programming, where practical activities are included in order to generate interaction between software and hardware. The details regarding the experience, mode of delivering, obstacles and suggestio...

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Bibliographic Details
Main Authors: Bakar, Mohd. Shafie, Shaikh Ab. Rahman, Shaikh Nasir
Format: Conference or Workshop Item
Language:English
Published: 2005
Subjects:
Online Access:http://eprints.utm.my/id/eprint/950/1/Session_O5-004.pdf
http://eprints.utm.my/id/eprint/950/
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Institution: Universiti Teknologi Malaysia
Language: English
Description
Summary:This paper aims to provide ideas regarding implementation of Problem-Based Learning (PBL) in computer programming, where practical activities are included in order to generate interaction between software and hardware. The details regarding the experience, mode of delivering, obstacles and suggestion for future improvement are described in the paper. It presents the procedures involved in developing PBL cases for some basic electrical engineering problems. The approach begins with the students exploring the given problems and proposing the outcomes of their brainstorming session. They are then put into groups in order to encourage team working between team members, and cooperation between groups. To practice communication skills, each group is required to present their findings. With this initiative and approach, it is found that the students have the ability to present their own creative ideas, lending to a better understanding of the course.