Exploring learners’ acceptance and attitude towards Mobile Assisted Language Learning (MALL)
Two main reasons contributing to the lack of mastery in English grammar by students are their apprehension towards the subject and their difficulty understanding tenses. To alleviate the fear and trigger learners' interest in learning grammar, an interactive digital board game was designed via...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Published: |
2021
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/98006/ http://dx.doi.org/10.21834/ebpj.v6i16.2734 |
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Institution: | Universiti Teknologi Malaysia |
Summary: | Two main reasons contributing to the lack of mastery in English grammar by students are their apprehension towards the subject and their difficulty understanding tenses. To alleviate the fear and trigger learners' interest in learning grammar, an interactive digital board game was designed via MALL targeted at TESL students. This paper aims to explore these students' perceptions of the game. The game uses the Theory of Variation as a theoretical basis that acknowledges that discernment is a function of variation. A questionnaire and interviews were administered to the students. The findings show that the game helps enhance grammar learning. |
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