Exploring learners’ acceptance and attitude towards Mobile Assisted Language Learning (MALL)
Two main reasons contributing to the lack of mastery in English grammar by students are their apprehension towards the subject and their difficulty understanding tenses. To alleviate the fear and trigger learners' interest in learning grammar, an interactive digital board game was designed via...
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Main Authors: | , , , |
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Format: | Conference or Workshop Item |
Published: |
2021
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Subjects: | |
Online Access: | http://eprints.utm.my/id/eprint/98006/ http://dx.doi.org/10.21834/ebpj.v6i16.2734 |
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Institution: | Universiti Teknologi Malaysia |
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