The potential use of augmented reality in gamification

The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context envir...

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Main Authors: Mohamed Noor, Nurtihah, Yusoff, Fakhrul Hazman, Yussof, Rahmah Lob, Ismail, Marina
Format: Conference or Workshop Item
Language:English
Published: 2015
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Online Access:http://repo.uum.edu.my/15540/1/PID048.pdf
http://repo.uum.edu.my/15540/
http://www.icoci.cms.net.my/proceedings/2015/TOC.html
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Institution: Universiti Utara Malaysia
Language: English
id my.uum.repo.15540
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spelling my.uum.repo.155402016-04-27T06:50:17Z http://repo.uum.edu.my/15540/ The potential use of augmented reality in gamification Mohamed Noor, Nurtihah Yusoff, Fakhrul Hazman Yussof, Rahmah Lob Ismail, Marina QA75 Electronic computers. Computer science The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context environment.Meanwhile, AR is a technology that has an ability to overlap computer graphics onto the real environment.However, as a newly emerging concept, gamification seems to have some arguments related to its elements, concepts, and effectiveness in a similar intervention. Therefore, this paper discusses gamification. Although dozens of studies have implemented AR games, there is still an obvious lack in discussing and relating it to a gamified platform. Nevertheless, previous adaptation of games in AR seems that there are also potentials to utilise gamification and AR concepts and elements, as well as AR and AR games in brief.This paper also justifies several previous empirical studies in AR and gamification to look into its elements, research design, and the potentials of AR and gamification combination 2015-08-11 Conference or Workshop Item PeerReviewed application/pdf en http://repo.uum.edu.my/15540/1/PID048.pdf Mohamed Noor, Nurtihah and Yusoff, Fakhrul Hazman and Yussof, Rahmah Lob and Ismail, Marina (2015) The potential use of augmented reality in gamification. In: 5th International Conference on Computing and Informatics (ICOCI) 2015, 11-13 August 2015, Istanbul, Turkey. http://www.icoci.cms.net.my/proceedings/2015/TOC.html
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutionali Repository
url_provider http://repo.uum.edu.my/
language English
topic QA75 Electronic computers. Computer science
spellingShingle QA75 Electronic computers. Computer science
Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
The potential use of augmented reality in gamification
description The use of augmented reality (AR) and gamification in various fields is currently gaining popularity for its capability in engaging users.Gamification is a term that defines the use of game-based elements, such as game mechanics, aesthetics, dynamics, and game thinking in the non-game context environment.Meanwhile, AR is a technology that has an ability to overlap computer graphics onto the real environment.However, as a newly emerging concept, gamification seems to have some arguments related to its elements, concepts, and effectiveness in a similar intervention. Therefore, this paper discusses gamification. Although dozens of studies have implemented AR games, there is still an obvious lack in discussing and relating it to a gamified platform. Nevertheless, previous adaptation of games in AR seems that there are also potentials to utilise gamification and AR concepts and elements, as well as AR and AR games in brief.This paper also justifies several previous empirical studies in AR and gamification to look into its elements, research design, and the potentials of AR and gamification combination
format Conference or Workshop Item
author Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
author_facet Mohamed Noor, Nurtihah
Yusoff, Fakhrul Hazman
Yussof, Rahmah Lob
Ismail, Marina
author_sort Mohamed Noor, Nurtihah
title The potential use of augmented reality in gamification
title_short The potential use of augmented reality in gamification
title_full The potential use of augmented reality in gamification
title_fullStr The potential use of augmented reality in gamification
title_full_unstemmed The potential use of augmented reality in gamification
title_sort potential use of augmented reality in gamification
publishDate 2015
url http://repo.uum.edu.my/15540/1/PID048.pdf
http://repo.uum.edu.my/15540/
http://www.icoci.cms.net.my/proceedings/2015/TOC.html
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