The development of Mobile Japanese Halal Gamification (MJHG)

There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a technique and approach such as gamification t...

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Main Authors: Che Mat, Ruzinoor, Kazunori, Miyata, Ab. Rahman, Azman
Format: Article
Published: iJIM 2020
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Online Access:http://repo.uum.edu.my/28157/
https://doi.org/10.3991/ijim.v14i17.16653
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Institution: Universiti Utara Malaysia
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spelling my.uum.repo.281572021-02-07T05:29:05Z http://repo.uum.edu.my/28157/ The development of Mobile Japanese Halal Gamification (MJHG) Che Mat, Ruzinoor Kazunori, Miyata Ab. Rahman, Azman HD28 Management. Industrial Management There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a technique and approach such as gamification that need by the Japanese people to fulfill this requirement. Gamification which integrating game thinking and games element has been proven to help in learning new knowledge. That is why the objective of this study discusses how to develop an application of MJHG in a smartphone-based on the android system. The MJHG was design based on a well-known visual novel concept that combining with multimedia elements included audio, animation, graphics, and image to make it more attractive and alive. All of these elements blending with the gamification elements such as quiz, rewards, badges, and feedback to make it as gamified applications. Based on all of these capabilities of MJHG, it, therefore, can help the potential user’s not only Japanese people but also non-muslim to increase their level of understanding and awareness toward Halal terms. iJIM 2020 Article PeerReviewed Che Mat, Ruzinoor and Kazunori, Miyata and Ab. Rahman, Azman (2020) The development of Mobile Japanese Halal Gamification (MJHG). International Journal of Interactive Mobile Technologies (iJIM), 14 (17). pp. 113-129. ISSN 1865-7923 https://doi.org/10.3991/ijim.v14i17.16653 doi:10.3991/ijim.v14i17.16653
institution Universiti Utara Malaysia
building UUM Library
collection Institutional Repository
continent Asia
country Malaysia
content_provider Universiti Utara Malaysia
content_source UUM Institutional Repository
url_provider http://repo.uum.edu.my/
topic HD28 Management. Industrial Management
spellingShingle HD28 Management. Industrial Management
Che Mat, Ruzinoor
Kazunori, Miyata
Ab. Rahman, Azman
The development of Mobile Japanese Halal Gamification (MJHG)
description There are projected to be over 200,000 Muslim tourists will visit Japan due to expected Tokyo Olympics 2020. But the previous study showed that the level of understanding about Muslim needs such as Halal terms still low among Japanese people. There is a technique and approach such as gamification that need by the Japanese people to fulfill this requirement. Gamification which integrating game thinking and games element has been proven to help in learning new knowledge. That is why the objective of this study discusses how to develop an application of MJHG in a smartphone-based on the android system. The MJHG was design based on a well-known visual novel concept that combining with multimedia elements included audio, animation, graphics, and image to make it more attractive and alive. All of these elements blending with the gamification elements such as quiz, rewards, badges, and feedback to make it as gamified applications. Based on all of these capabilities of MJHG, it, therefore, can help the potential user’s not only Japanese people but also non-muslim to increase their level of understanding and awareness toward Halal terms.
format Article
author Che Mat, Ruzinoor
Kazunori, Miyata
Ab. Rahman, Azman
author_facet Che Mat, Ruzinoor
Kazunori, Miyata
Ab. Rahman, Azman
author_sort Che Mat, Ruzinoor
title The development of Mobile Japanese Halal Gamification (MJHG)
title_short The development of Mobile Japanese Halal Gamification (MJHG)
title_full The development of Mobile Japanese Halal Gamification (MJHG)
title_fullStr The development of Mobile Japanese Halal Gamification (MJHG)
title_full_unstemmed The development of Mobile Japanese Halal Gamification (MJHG)
title_sort development of mobile japanese halal gamification (mjhg)
publisher iJIM
publishDate 2020
url http://repo.uum.edu.my/28157/
https://doi.org/10.3991/ijim.v14i17.16653
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